
Money 'n' Weed v1
Money 'n' Weed v1 · source-listed PC resource.
Setup & source
- Source version
- v1 (post label)
- Game update
- Not specified by source
- Build / region
- Scripts explicitly branch for nazi_zombie_prototype, nazi_zombie_asylum, nazi_zombie_sumpf and nazi_zombie_factory and call Zombies functions. These are source map references, not tested support. Raw scripts/assets lack a documented PC loader/build workflow or update pin.
1 archived file download
Money 'n' Weed v1 · source-listed PC resource.
- Game update
- Not specified by source
- Build / region
- Scripts explicitly branch for nazi_zombie_prototype, nazi_zombie_asylum, nazi_zombie_sumpf and nazi_zombie_factory and call Zombies functions. These are source map references, not tested support. Raw scripts/assets lack a documented PC loader/build workflow or update pin.
1 archived file download
Money 'n' Weed v1 original-author showcase — platform and exact archive unverified.
Keep all runtime components together
Preserve the root's maps, QM_Dino and weapons/sp trees plus missingasset.csv. The archive supplies GSC and weapon assets without a compiled fastfile or setup guide. Both New Text Document markers are empty; no install destination, supported PC client or build/loading workflow is documented.
Actions in maps/_createdynents.gsc
- ADS plus Melee opens the menu.
- Attack/ADS scroll, Use selects and Melee backs out.
- These are engine actions rather than fixed keyboard bindings.
Exact map evidence
The code branches for nazi_zombie_prototype, nazi_zombie_asylum, nazi_zombie_sumpf and nazi_zombie_factory. This establishes Zombies-oriented code paths, not a compatibility test or all-map promise. No update or internal release beyond the post's v1 label is supplied.



