
Paradise SPRX · World at War HEN
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
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World at War PS3 SPRX, zombie patches and multiplayer menu archives.
Compatibility labels are taken from the cited source. Unknown details stay labelled.
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Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Static source showcase image; files have not been tested on PS3 hardware.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
OldGenModderz v1.0 · menu-family preview; exact archived build unverified.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
The included readme labels force-start as CFW-only. Do not infer that feature works with HEN. Other game-update and title-ID requirements are not stated.
Official World at War cover artwork; not a screenshot of this patch or evidence of PS3 compatibility.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
oFly-x Night Club · original source showcase still; archived build not hardware-tested.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
FORFLAH123 Private Patch · menu-family preview; exact archived build unverified.

Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Match the resource's build, title ID and game update requirements for each game.
Original source-post image; appearance does not establish archived-build compatibility.
The readme places the supplied Matrix folder in /dev_hdd0/tmp/ and the selected EBOOT.BIN in /dev_hdd0/game/<your title ID>/USRDIR/. Preserve the original game files first. Archive folder labels cover COD4, WAW, MW2, MW3, BO1 MP/ZM, BO2, Ghosts and AW. Exact title IDs and game updates are not supplied.
DEX only: the readme requires both Target Type and LV2 Kernel set to DEX in Rebug Toolbox.

NightFire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
NightFire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme places NightFire.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching World at War USRDIR. Preserve the original EBOOT first. Host: L1 + R3 opens, X selects, L1/R1 scroll and Square returns. Non-host: D-pad Left opens, Square selects, L2/R2 scroll and Circle returns.

External 3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
External 3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Choose the matching CFW or HEN folder. Preserve the original EBOOT.BIN. Place ParadiseWAW.sprx in /dev_hdd0/tmp/ and the selected EBOOT.BIN in the correct regional game USRDIR. The distributor deliberately renamed External.sprx to ParadiseWAW.sprx to match the supplied EBOOT; keep the supplied filename.

Paradise from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradise from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The CFW controls file gives D-pad Up + L1 to open or close, X to select, Up/Down to scroll in game and R1/L1 to scroll in the pregame menu. The archive supplies separate CFW and HEN EBOOT/SPRX files; choose the matching pair and preserve original game files.

Citius Album from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Citius Album from the PS3 patch menu forum. Match the archive’s requirements before use.
The included readme gives R2 as the menu-open button and says it does not work on Nacht. The archive contains common.ff, but it supplies no installation destination or exact game-build requirement.

CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Instructions.txt identifies V3.9a Beta and requires a clean, unmodified nazi_zombie_prototype.ff in addition to the supplied common.ff and code_post_gfx.ff. It describes replacing ISO files, without a PS3-specific destination or game-update requirement.
The original instructions use Xbox-style button names: go prone and press X to toggle the menu; shoot to scroll down; aim to scroll up; X selects; melee returns to the main menu. Confirm the corresponding controls for a documented PS3 port rather than assuming those labels map directly to a PS3 controller.

Elasticity v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Elasticity v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Elasticity_v1.zip Full package · 119.2 MiB

M1NDFXCKED v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
M1NDFXCKED v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme restricts this menu to Der Riese and gives aim plus grenade as the open-menu shortcut. The archive contains common.ff; no installation destination is documented.

CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
This separate v3.9 archive contains common.ff and a short readme stating that Nacht does not work. It does not provide installation instructions or controls. Do not apply the newer V3.9a archive's instructions without confirming they also apply to this build.

Infinity v1.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Infinity v1.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Although the forum title says v1.2, the archive folder is labelled Infinity v1. Its readme gives melee as the menu-open action and says Nacht is unsupported. Preserve both labels; the readme supplies no installation destination.

Project Sunny v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Sunny v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme says Nacht does not work, notes that some functions fail, and describes the menu as originating on PC. The archive contains common.ff but gives no PS3 file destination, title ID or update requirement.

Sphinx v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Sphinx v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme gives aim plus melee as the open-menu shortcut and says Nacht does not work. The archive contains common.ff, with no installation destination documented.

Predator v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Predator v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

TOXiiCiTY v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
TOXiiCiTY v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive includes common.ff, code_post_gfx.ff, a button-instructions text file and an advanced RTF guide. On the default layout, the text says to go prone and press X to open the menu. Its tactical instructions use D-pad Up for MainCFG and D-pad Down for Binds before other shortcuts. The documentation uses Xbox-style A, B, X, Y, RB and LB labels; it does not document a PS3 button mapping or file destination.
The advanced guide separates Default, Tactical and Lefty layouts and several CFG submenus. Their shortcuts differ. Use the included layout-specific documentation for the selected build and confirm PS3 requirements before copying files or applying those button labels.

alpatch from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
alpatch from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Nacht Der Untoten Menu/patch.ff, with no readme. The folder name identifies its intended map but does not prove support for other maps or provide a PS3 installation path.

Xx-Devil_MoDz-xX V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Xx-Devil_MoDz-xX V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The archive folder is labelled v2 Beta [All Maps] Zombies and contains a PS3/patch.ff member. No readme confirms the map claim, controls, installation path, game update or firmware. Treat All Maps as an archive label rather than a tested compatibility result.

Devil's Revote v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Devil's Revote v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Green Diamond V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Green Diamond V1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Physics 'n' Flex v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Physics 'n' Flex v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch.ff and the map-selection note. It does not provide an installation destination, firmware requirement, title ID or exact game update.

The Cloud Patch v7 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Cloud Patch v7 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Cloud Patch archive includes patch_mp.ff, patch_ui.ff and patch_ui_mp.ff. No readme explains their destinations or whether all three are required together. Keep the original files and confirm the correct installation procedure for the matching PS3 game before replacing files.

The Sub Patch from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Sub Patch from the PS3 patch menu forum. Match the archive’s requirements before use.

Soooo Stooooned Mod Menu from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Soooo Stooooned Mod Menu from the PS3 patch menu forum. Match the archive’s requirements before use.

So Simple from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
So Simple from the PS3 patch menu forum. Match the archive’s requirements before use.

HosterModz Playground v10 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
HosterModz Playground v10 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 v2 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 from the PS3 patch menu forum. Match the archive’s requirements before use.

imJameYxo's karoolus edit from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
imJameYxo's karoolus edit from the PS3 patch menu forum. Match the archive’s requirements before use.

Project Intoxicated V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Intoxicated V1 from the PS3 patch menu forum. Match the archive’s requirements before use.

SwA v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
SwA v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Lace Patch Made By COD5-MAN- & imJameYxo from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Lace Patch Made By COD5-MAN- & imJameYxo from the PS3 patch menu forum. Match the archive’s requirements before use.

Caked Up 2.5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Caked Up 2.5 from the PS3 patch menu forum. Match the archive’s requirements before use.

Revolution from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Revolution from the PS3 patch menu forum. Match the archive’s requirements before use.

killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

MwS-xiBypass Purple Water v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
MwS-xiBypass Purple Water v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch_mp.ff at the top of the Purple Water folder and another under its Jamey subfolder. It supplies no readme identifying which variant to choose or a PS3 file destination. Keep both original members and confirm the intended variant rather than merging them.

Xx-Devil_MoDz-xX V2.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Xx-Devil_MoDz-xX V2.2 from the PS3 patch menu forum. Match the archive’s requirements before use.

Demonic v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Demonic v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

VortexGaming from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
VortexGaming from the PS3 patch menu forum. Match the archive’s requirements before use.

The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.

KILLSAGAIN V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
KILLSAGAIN V2 from the PS3 patch menu forum. Match the archive’s requirements before use.

Hazard Zone V5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Hazard Zone V5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

imSnaYxoHD V1 Remake from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
imSnaYxoHD V1 Remake from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch_mp.ff together with patch_mp.zone. No readme explains the companion file or gives a PS3 installation path, update or region requirement. Keep both members intact and confirm the matching build's procedure before replacing game files.

The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility. The source post is labelled v5, while its original image visibly says The Hidden Gold v4.3. This image does not confirm the archived revision.
The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush v4 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush source archive. The forum title says v2, the download name says v2.1, and the internal folder says v1.2; no PS3-ready fastfile is included.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush source archive. The forum title says v2, the download name says v2.1, and the internal folder says v1.2; no PS3-ready fastfile is included.
The captured ZIP contains a maps/mp script tree under a folder labelled purple kush patch v1.2. It contains no patch_mp.ff or other ready console build. PLEASE READ FIRST!.txt contains promotional text, not porting or installation instructions. Preserve the original version labels and obtain documented build requirements before treating these scripts as a PS3 menu.

Project Trinity from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Trinity from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Project Trinity/PS3/patch_mp.ff and separate Xbox files. The readme attributes the PS3 port to MrFrosty23. Its instruction to use the supplied default_mp.xex applies to Xbox only. No PS3 copy destination, title ID or game update is given.

The Hidden Gold v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Hidden Gold v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

The Hidden Gold v4.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Hidden Gold v4.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

BzH35 from the PS3 patch menu forum. Match the archive’s requirements before use.
BzH35 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

xRaW v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
xRaW v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

Discarded v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The readme places patch.ff under dev_hdd0/game/(COD W@W Game ID)/USDIR/English. It spells the directory USDIR rather than USRDIR, so verify the actual directory on the matching game before copying anything. Preserve the original file; the readme does not specify a title ID or update.
The readme says Der Riese may appear with a checkerboard preview. It describes selecting Der Riese through online search, backing out and then opening Private Match. This is a distributor note, not a hardware test result.

Discarded v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The archive includes patch.ff and a readme identifying Discarded v3, with a release date of 13 February 2014. That readme contains no installation instructions, controls or compatibility details. Do not automatically reuse v2's instructions for this separate build.

Discarded v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The included readme calls this Discarded v4 Beta and warns that bugs may remain. The archive contains patch.ff, but it does not document installation, controls, firmware or a game update. Keep the beta label and confirm those requirements independently.

DLC source reference for World at War. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for World at War. Match the exact title ID and the publisher’s requirements.