
Salfety Recovery SPRX
SPRX recovery menu listed on the GTA V 1.27 source page. Use the archive variant matching the console and game edition.
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Search PS3 game mods by menu name, title update, build type and resource format.
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SPRX recovery menu listed on the GTA V 1.27 source page. Use the archive variant matching the console and game edition.
SPRX recovery menu listed on the GTA V 1.27 source page. Use the archive variant matching the console and game edition.
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Community remastered SPRX menu. Keep this beta separate from other Semjase builds.
Community remastered SPRX menu. Keep this beta separate from other Semjase builds.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Legacy community reupload. The supplied page calls this a cracked build; provenance and runtime behavior are unverified.
Legacy community reupload. The supplied page calls this a cracked build; provenance and runtime behavior are unverified.
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SPRX menu with a source showcase labelled for offline use.
SPRX menu with a source showcase labelled for offline use.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

SPRX menu with a source showcase labelled for offline use. Two MediaFire copies are supplied.
SPRX menu with a source showcase labelled for offline use. Two MediaFire copies are supplied.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

GTA RE:V 1.27 script loader update. Keep it separate from generic 1.27 loaders and follow its included instructions.
GTA RE:V 1.27 script loader update. Keep it separate from generic 1.27 loaders and follow its included instructions.
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Mod loader with separate game-edition requirements. Confirm the edition inside the archive before copying files.
Mod loader with separate game-edition requirements. Confirm the edition inside the archive before copying files.
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Community mod-loader archive linked directly from the supplied 1.27 page.
Community mod-loader archive linked directly from the supplied 1.27 page.
Source-author showcase labelled for offline use. Archive inspection remains separate from hardware testing.

GTA RE:V 1.27 mod-loader archive.
GTA RE:V 1.27 mod-loader archive.
Archive folders separate the disc-labelled BLES-BLUS, NPEB01283 and NPUB31154 EBOOT variants alongside update.rpf. Folder labels are evidence of supplied variants, not a hardware compatibility test.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.
ATCK_MANDA_V1.0-ModLoader.rar Full package · 129.4 MiB
ATCK_MANDA_V1.0-ModLoader.rar Full package · 129.4 MiB

Pennywise v6 archive with an extracted update.rpf and separate BLES/BLUS EBOOT.BIN files. Keep the matching executable and game data together.
Pennywise v6 archive with an extracted update.rpf and separate BLES/BLUS EBOOT.BIN files. Keep the matching executable and game data together.
Pennywise v6 source showcase; the archived BLES and BLUS executables remain separate.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.
Pennywise V6 By HackardoPS3M0dxZ.rar Full package · 104.4 MiB
Pennywise V6 By HackardoPS3M0dxZ.rar Full package · 104.4 MiB

Original loader archive contains a single update.rpf console game-data file. Use its game-specific placement and retain the original RAR.
Original loader archive contains a single update.rpf console game-data file. Use its game-specific placement and retain the original RAR.
Source showcase labelled for offline use. The archive contains update.rpf.

Archive-confirmed OmarGhost v6.0 with an extracted update.rpf and changelog. The catalogue uses the matching v6.0 static showcase.
Archive-confirmed OmarGhost v6.0 with an extracted update.rpf and changelog. The catalogue uses the matching v6.0 static showcase.
The supplied page embeds a v7.1 showcase beside this link, but both the downloaded filename and archived changelog identify v6.0. Preserve the v6.0 identity.
OmarGhost v6.0 source showcase, matching the archived changelog.

Preserved v5.3 community loader. The supplied button says TeraBox but actually links to Dropbox.
Preserved v5.3 community loader. The supplied button says TeraBox but actually links to Dropbox.
The archived changelog explicitly identifies version 5.3 Private. Optional EBOOT branches stay separate; their anti-ban folder wording is an author claim, not a safety guarantee. LibertyV is a Windows-side helper and its files are excluded from console-ready downloads.
Source-author showcase labelled for offline use. Archive inspection remains separate from hardware testing.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.
Mod Loader BUZZARD v5.3 Private.zip Full package · 173.7 MiB
avcodec-55.dll Type not specifiedRegion not specified · 328.0 KiB
avutil-52.dll Type not specifiedRegion not specified · 256.0 KiB
libav_wrapper.dll Type not specifiedRegion not specified · 9.5 KiB
LibertyV.exe Type not specifiedRegion not specified · 168.5 KiB
lzx.dll Type not specifiedRegion not specified · 12.5 KiB
xcompress.dll Type not specifiedRegion not specified · 33.0 KiB
key_ps3.dat Type not specifiedRegion not specified · 0.0 KiB
Mod Loader BUZZARD v5.3 Private.zip Full package · 173.7 MiB
avcodec-55.dll Type not specifiedRegion not specified · 328.0 KiB
avutil-52.dll Type not specifiedRegion not specified · 256.0 KiB
libav_wrapper.dll Type not specifiedRegion not specified · 9.5 KiB
LibertyV.exe Type not specifiedRegion not specified · 168.5 KiB
lzx.dll Type not specifiedRegion not specified · 12.5 KiB
xcompress.dll Type not specifiedRegion not specified · 33.0 KiB
key_ps3.dat Type not specifiedRegion not specified · 0.0 KiB

Archive-confirmed SICK v2 contains an extracted update.rpf and credits to SICK0. The source button is mislabelled Rockstar Loader; this download remains SICK v2.
Archive-confirmed SICK v2 contains an extracted update.rpf and credits to SICK0. The source button is mislabelled Rockstar Loader; this download remains SICK v2.
The matching source showcase mentions firmware 4.89. It does not establish compatibility with the site’s pinned 4.93 setup.
SICK v2 source showcase; its title mentions the older 4.89 setup.
update.rpf Type not specifiedRegion not specified · 100.1 MiB
update.rpf Type not specifiedRegion not specified · 100.1 MiB

WIOF Green Private archive with one extracted update.rpf. No separate version or title-ID documentation was included in this archive.
WIOF Green Private archive with one extracted update.rpf. No separate version or title-ID documentation was included in this archive.
Matching WIOF Green source showcase; exact build compatibility remains source-declared.

Godly v2 archive contains an extracted update.rpf game-data file. Keep the original RAR and follow the matching game’s file-placement requirements.
Godly v2 archive contains an extracted update.rpf game-data file. Keep the original RAR and follow the matching game’s file-placement requirements.
Godly Loader v2 source showcase; archive contents were inspected without execution.

Greek Hackers v10 archive contains update.rpf and credits. The repeated update.rpf folder name is an internal archive path; use the matching game’s documented destination.
Greek Hackers v10 archive contains update.rpf and credits. The repeated update.rpf folder name is an internal archive path; use the matching game’s documented destination.
Greek Hackers v10 source showcase; older v9 remains a separate version.

Jason HackDev v10 contains one extracted update.rpf. The larger RPF is preserved in the local archive and can be downloaded directly through the PS3 archive server.
Jason HackDev v10 contains one extracted update.rpf. The larger RPF is preserved in the local archive and can be downloaded directly through the PS3 archive server.
Jason HackDev v10 source showcase; no hardware installation or execution tested.
Jason HackDev V10.rar Full package · 139.0 MiB
update.rpf Type not specifiedRegion not specified · 141.9 MiB
Jason HackDev V10.rar Full package · 139.0 MiB
update.rpf Type not specifiedRegion not specified · 141.9 MiB

Ready PS3 PKG loader variant. Downloading a PKG is separate from installing it through Package Manager.
Ready PS3 PKG loader variant. Downloading a PKG is separate from installing it through Package Manager.
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MODLOADER_WESLEY_022_BLES.pkg Type not specifiedRegion not specified · 126.3 MiB
MODLOADER_WESLEY_022_BLES.pkg Type not specifiedRegion not specified · 126.3 MiB

Ready PS3 PKG loader variant. Keep this BLUS v2.0 file separate from the BLES package.
Ready PS3 PKG loader variant. Keep this BLUS v2.0 file separate from the BLES package.
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MODLOADER_WESLEY_022_BLUS_2.0.pkg Type not specifiedRegion not specified · 126.3 MiB
MODLOADER_WESLEY_022_BLUS_2.0.pkg Type not specifiedRegion not specified · 126.3 MiB

Three original host choices are listed. File availability must be checked before offering it as an archived download.
Spider-Man · menu-family preview; exact archived build unverified. Same GTA V Spider-Man Mod Loader name; separate archives and no version identity established.
Three original host choices are listed. File availability must be checked before offering it as an archived download.

Executioner v7 archive contains update.rpf and an installation README. The README restricts this build to BLES and gives L3 + R3 as the menu-opening combination.
Executioner v7 archive contains update.rpf and an installation README. The README restricts this build to BLES and gives L3 + R3 as the menu-opening combination.
The README prints a shortened or mistyped bles1807 directory. Confirm the actual installed title ID before following its file-placement instructions. Back up the original game data. Runtime compatibility has not been tested.
Community v7 showcase. The downloaded README restricts this build to BLES.

Direct update.rpf game-data download for FBI4Z v2, preserved and hashed without an archive wrapper. Use the matching game-specific destination and loader requirements.
Direct update.rpf game-data download for FBI4Z v2, preserved and hashed without an archive wrapper. Use the matching game-specific destination and loader requirements.
FBI4Z v2 source-author showcase labelled for offline use.

Newer version listed separately from v5.3. MEGA availability needs a complete download check.
Buzzard v6.1 · menu-family preview; exact archived build unverified. Buzzard GTA V loader family. Preview is v6.1; base entry remains pinned to v5.6.
Newer version listed separately from v5.3. MEGA availability needs a complete download check.

The source’s public MediaFire folder provides update.rpf directly. Keep its original folder and separate older-version Drive reference; use the game-specific destination and requirements.
The source’s public MediaFire folder provides update.rpf directly. Keep its original folder and separate older-version Drive reference; use the game-specific destination and requirements.
Direct RPF is 143,859,200 bytes. The old Drive reference is preserved without claiming it has been downloaded or checked in this pass.
Source-author Paradise loader showcase; exact file compatibility still requires archive evidence.
update.rpf Type not specifiedRegion not specified · 137.2 MiB
update.rpf Type not specifiedRegion not specified · 137.2 MiB

EBOOT archive with platform and game-edition variants. Back up the matching original before following the included installation instructions.
EBOOT archive with platform and game-edition variants. Back up the matching original before following the included installation instructions.

Historical directory entry retained truthfully as unavailable.
Historical directory entry retained truthfully as unavailable.

Historical directory entry retained truthfully as unavailable.
Historical directory entry retained truthfully as unavailable.

Historical directory entry retained truthfully as unavailable.
Historical directory entry retained truthfully as unavailable.

Historical directory entry retained truthfully as unavailable.
Historical directory entry retained truthfully as unavailable.

GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.
SHoCKxWAVE Mod Menu · menu-family preview; exact archived build unverified.
GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.

GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.
Glitching v9.1 · menu-family preview; exact archived build unverified. Both GTA IV archive filenames explicitly identify Glitchinng V9.1; source keys/archive containers differ, so this is the v9.1 menu-family preview.
GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.

GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.
Red Motion · menu-family preview; exact archived build unverified. Both GTA IV source/archive names explicitly identify Red Motion; separate source archives, no exact-build identity established.
GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.

GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.
GTA IV script-menu archive. Inspect its edition-specific contents and readme before choosing an installation path.

GTA IV menu pack with static source showcase image. Keep edition-specific scripts separate.
GTA IV menu pack with static source showcase image. Keep edition-specific scripts separate.
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Free all-in-one SPRX archive, separate from paid Orbit. Developer product screenshot illustrates the free menu UI and displays v1.0, not proof of the archive version.
Free all-in-one SPRX archive, separate from paid Orbit. Developer product screenshot illustrates the free menu UI and displays v1.0, not proof of the archive version.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.
GTAIV-Orbit-Menu-Free-v1.1-All-In-One.7z Full package · 138.0 MiB
GTAIV-Orbit-Menu-Free-v1.1-All-In-One.7z Full package · 138.0 MiB

Offline GTA IV texture-pack installer supplied as an original RAR and a separately extracted PS3 PKG. The preserved package is available through the PS3 local archive server.
Offline GTA IV texture-pack installer supplied as an original RAR and a separately extracted PS3 PKG. The preserved package is available through the PS3 local archive server.
Read Important.txt for the required disc-game folder names before using the tool. The NPEB0088 entry is incomplete in the archive; NPEB compatibility remains unverified.
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GTA_IV_Texture_Installer_V2_HEN_CFW.rar Full packageHENCFW · 514.6 MiB
GTA IV Texture Intsaller V2.pkg HENCFWRegion not specified · 514.6 MiB
GTA_IV_Texture_Installer_V2_HEN_CFW.rar Full packageHENCFW · 514.6 MiB
GTA IV Texture Intsaller V2.pkg HENCFWRegion not specified · 514.6 MiB

Windows RTM helper for Black Ops class editing. Keep the desktop helper separate from PS3-side SPRX and PKG files.
Windows RTM helper for Black Ops class editing. Keep the desktop helper separate from PS3-side SPRX and PKG files.
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CCAPI.dll HENRegion not specified · 1.6 MiB
MetroFramework.dll HENRegion not specified · 133.5 KiB
PS3Lib.dll HENRegion not specified · 39.5 KiB
PS3ManagerAPI.dll HENRegion not specified · 33.0 KiB
ps3tmapi_net.dll HENRegion not specified · 108.5 KiB
Tool Black Ops 1.13 MODDED CLASSES.exe HENRegion not specified · 162.0 KiB
CCAPI.dll HENRegion not specified · 1.6 MiB
MetroFramework.dll HENRegion not specified · 133.5 KiB
PS3Lib.dll HENRegion not specified · 39.5 KiB
PS3ManagerAPI.dll HENRegion not specified · 33.0 KiB
ps3tmapi_net.dll HENRegion not specified · 108.5 KiB
Tool Black Ops 1.13 MODDED CLASSES.exe HENRegion not specified · 162.0 KiB

Desktop Zombies RTM helper credited to Tyman1294. File retrieval and documentation determine its usable console connection modes.
Desktop Zombies RTM helper credited to Tyman1294. File retrieval and documentation determine its usable console connection modes.
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Desktop RTM tool credited to MRBLUEMODS14 for Zombies and Multiplayer. Check its own documentation before selecting the PS3 connection backend.
Desktop RTM tool credited to MRBLUEMODS14 for Zombies and Multiplayer. Check its own documentation before selecting the PS3 connection backend.
Project Safe · Zombies / Multiplayer · original source showcase still; archived build not hardware-tested.

Archive-confirmed Viridian SPRX with a matching DEX-labelled EBOOT. Its README places the Jimbo folder under the PS3 tmp folder and the EBOOT in the matching game folder. Preserve the original game executable before following its instructions.
Archive-confirmed Viridian SPRX with a matching DEX-labelled EBOOT. Its README places the Jimbo folder under the PS3 tmp folder and the EBOOT in the matching game folder. Preserve the original game executable before following its instructions.
The source embed heading says Ventix V2, but the preserved archive contains Jimbo/Viridian.sprx and a DEX README. The catalogue uses the archive-confirmed Viridian identity.
Viridian · menu-family preview; exact archived build unverified. Both archived source filenames identify COD BO1 Viridian by Jimbo DEX CFW. Discord post was placed in BO2 but is explicitly corrected to BO1 in the reviewed resource; no BO2 support is inferred.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

BO1 menu package linked by the supplied SPRX catalogue. Keep this DEX-labelled build separate from HEN/CEX files.
BO1 menu package linked by the supplied SPRX catalogue. Keep this DEX-labelled build separate from HEN/CEX files.
Jo-Milk's Playground V2 · menu-family preview; exact archived build unverified. Same BO1 Jo-Milk Playground V2 identity. Recovered ZIP is labelled a V2 testing build; the base DEX PKG remains a different distribution.

BO2 SPRX archive labelled for HEN. The static image shows the actual Reflex Engine 2.5 menu; it is not a compatibility test.
BO2 SPRX archive labelled for HEN. The static image shows the actual Reflex Engine 2.5 menu; it is not a compatibility test.
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Fury V3 SPRX menu archive, with a relevant actual menu still. Older V2 remains a separate source entry.
Fury V3 SPRX menu archive, with a relevant actual menu still. Older V2 remains a separate source entry.
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Older Fury HEN SPRX archive. Preserve this version separately from Fury V3.
Older Fury HEN SPRX archive. Preserve this version separately from Fury V3.
Fury V2 · HEN · menu-family preview; exact archived build unverified.

BO2 Zombies/Multiplayer SPRX archive. The source also lists separate V2 HEN and CFW Mega files; do not merge their compatibility.
BO2 Zombies/Multiplayer SPRX archive. The source also lists separate V2 HEN and CFW Mega files; do not merge their compatibility.
The archive has separate HFW/HEN and CFW folders. Keep each variant’s SPRX, EBOOT, GSC, DDS and configuration files together; the archive does not document an exact game update.
INFARCTED V1 · HEN / CFW · menu-family preview; exact archived build unverified.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Desktop BO2 RTM helper. Its EXE/DLL components belong in desktop helpers, outside console-ready SPRX/PKG builds.
Desktop BO2 RTM helper. Its EXE/DLL components belong in desktop helpers, outside console-ready SPRX/PKG builds.
ScaRzModZ Ultimate RTM Tool V4 · original source showcase still; archived build not hardware-tested.

Desktop RTM/GSC injection helper. Avoid the separate Purple Haze heading: its adjacent direct link points at this same EFK filename.
Desktop RTM/GSC injection helper. Avoid the separate Purple Haze heading: its adjacent direct link points at this same EFK filename.
RTM Tool EFK V2 Final · original source showcase still; archived build not hardware-tested.
DevComponents.DotNetBar2.dll Type not specifiedRegion not specified · 4.6 MiB
DevComponents.Instrumentation.dll Type not specifiedRegion not specified · 320.0 KiB
DevComponents.TreeGX.dll Type not specifiedRegion not specified · 424.0 KiB
MetroFramework.dll Type not specifiedRegion not specified · 345.0 KiB
PS3Lib.dll Type not specifiedRegion not specified · 39.5 KiB
PS3ManagerAPI.dll Type not specifiedRegion not specified · 33.0 KiB
RTM TOOL V2 FINAL BY EFK.exe Type not specifiedRegion not specified · 8.7 MiB
DevComponents.DotNetBar2.dll Type not specifiedRegion not specified · 4.6 MiB
DevComponents.Instrumentation.dll Type not specifiedRegion not specified · 320.0 KiB
DevComponents.TreeGX.dll Type not specifiedRegion not specified · 424.0 KiB
MetroFramework.dll Type not specifiedRegion not specified · 345.0 KiB
PS3Lib.dll Type not specifiedRegion not specified · 39.5 KiB
PS3ManagerAPI.dll Type not specifiedRegion not specified · 33.0 KiB
RTM TOOL V2 FINAL BY EFK.exe Type not specifiedRegion not specified · 8.7 MiB

Desktop class-editing helper credited to ExIIL, with a direct RAR link on the supplied BO2 RTM page.
Desktop class-editing helper credited to ExIIL, with a direct RAR link on the supplied BO2 RTM page.
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VirusMike's series developer-menu installer. Inspect the preserved RAR for the actual PS3 package and instructions; downloading the RAR does not install or run the tool.
VirusMike's series developer-menu installer. Inspect the preserved RAR for the actual PS3 package and instructions; downloading the RAR does not install or run the tool.
The archived Supported Versions.txt lists these title IDs. Game updates are not stated; keep the separate per-game developer references distinct.
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PS3_Uncharted_Series_Dev_Menu_Installer_Tool_By_VirusMike.rar Full package · 258.5 MiB
Uncharted Series Dev Menu Installer By VirusMike.pkg Type not specifiedRegion not specified · 258.4 MiB
PS3_Uncharted_Series_Dev_Menu_Installer_Tool_By_VirusMike.rar Full package · 258.5 MiB
Uncharted Series Dev Menu Installer By VirusMike.pkg Type not specifiedRegion not specified · 258.4 MiB

Developer-published game-specific debug-menu research. Keep its BCES00065 version checks separate from the series installer.
Developer-published game-specific debug-menu research. Keep its BCES00065 version checks separate from the series installer.
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Developer-published debug-menu research for a specific Uncharted 2 release and update.
Developer-published debug-menu research for a specific Uncharted 2 release and update.
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Developer-published game-specific debug-menu research for the PS3 release, distinct from the PS4 Nathan Drake Collection.
Developer-published game-specific debug-menu research for the PS3 release, distinct from the PS4 Nathan Drake Collection.
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Archive-confirmed Black Ops menu with separate DEX and HEN variants. Preserve the original RAR and choose the appropriate extracted build.
Archive-confirmed Black Ops menu with separate DEX and HEN variants. Preserve the original RAR and choose the appropriate extracted build.
The source embed heading incorrectly says Jo-Milk Playground V2. The downloaded archive identifies Kebab Engine BO1; these are separate entries.
Kebab Engine · menu-family preview; exact archived build unverified. Both archive/source names identify BO1 Kebab Engine. Base archive-inspected DEX/HEN variants and original requirements remain distinct.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Spectre Engine v1.0 console menu archive linked as Official Files. The source button specifies DEX CFW; do not treat the broader page heading as HEN support for this file.
Spectre Engine v1.0 console menu archive linked as Official Files. The source button specifies DEX CFW; do not treat the broader page heading as HEN support for this file.
Preserved readme.txt states Black Ops 3 update 1.07 and Spectre Engine update 1.00. Source button identifies DEX CFW; no per-title region proof is supplied.
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Incomplete DayDream distribution named for Ghosts 1.16. The original archive and its extracted components are preserved for reference; this is not a verified complete working DayDream build.
Source limitations · read guide
Incomplete DayDream distribution named for Ghosts 1.16. The original archive and its extracted components are preserved for reference; this is not a verified complete working DayDream build.
The archive contains two byte-identical 43,600-byte SCE components named Genusion.sprx and Custom.sprx Load In Genusion, while Ghost/Custom.sprx is zero bytes. Their intended dependency identity is not verified. The text file describes features and reports Build Skybase freezing and Jet Pack not working, without establishing a complete required file set. Do not present these components as a complete working DayDream menu.
Screenshot preserved inside the incomplete DayDream archive; it does not establish that the downloadable distribution is complete or working.

Rebound SPRX archive linked specifically for NPUB/NPEB digital editions. The source also offers a separate BLES/BLUS link; do not silently interchange those builds.
Rebound SPRX archive linked specifically for NPUB/NPEB digital editions. The source also offers a separate BLES/BLUS link; do not silently interchange those builds.
Archive has separate digital-title EBOOT directories and an EBOOT BLES-BLUS directory, plus iw6mp.sprx. Select the exact title branch; the digital source heading alone is not the complete archive contents.
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Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Modern Warfare 3 console SPRX menu from the BLES/BLUS source card. The source explicitly marks CFW supported and HEN unsupported.
Modern Warfare 3 console SPRX menu from the BLES/BLUS source card. The source explicitly marks CFW supported and HEN unsupported.
README gives Resurgence.sprx under /dev_hdd0/tmp and EBOOT.BIN in the matching game USRDIR, with host and non-host controls. Its 28 November 2023 update date is a menu date, not a game title update.
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Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Archive README places Hestia_Mw2.sprx in /dev_hdd0/tmp/ and the matching EBOOT.BIN in the game USRDIR. The two EBOOT branches are preserved separately even where their hashes match. The 06/04/2024 readme date is not a game-update version.
Static source showcase image; files have not been tested on PS3 hardware.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
CEX, DEX and HEN files stay separate. The clean MW2 EBOOT is a separate archive component, not a universal loader. A folder called All Versions does not verify every title update.
Static source showcase image; files have not been tested on PS3 hardware.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
The archive readme refers to a different updated commercial version; it does not prove this legacy distribution includes those newer fixes or features.
Static source showcase image; files have not been tested on PS3 hardware.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Console-side patch/menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side patch/menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
The ZIP contains a console patch_mp.ff. Its __MACOSX AppleDouble companion is metadata and is excluded from console-ready links.
Static source showcase image; files have not been tested on PS3 hardware.

DEX-only distribution with Zombies-labelled EBOOT variants and DefconZM.sprx. The archive says the menu was made for multiplayer and lists several features that do not work in the Zombies adaptation.
DEX-only distribution with Zombies-labelled EBOOT variants and DefconZM.sprx. The archive says the menu was made for multiplayer and lists several features that do not work in the Zombies adaptation.
The included Mods Not Working.txt says Aimbot, Lobby, Bullet and Account menus do not work and Teleport is laggy. Do not treat this adapted menu as fully functional. Its controls readme says DPAD Up opens the menu; Square selects and R3 closes or goes back.
Static source showcase image; files have not been tested on PS3 hardware.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Salvation menu shown in the source digital showcase; select the separate disc build listed here.

Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Keep this digital distribution separate from the disc-edition HEN package. Static PS3 binary headers were recognized, without loading or executing the files.
Static source showcase image; files have not been tested on PS3 hardware.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side SPRX menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Static source showcase image; files have not been tested on PS3 hardware.

Console-side patch/menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Console-side patch/menu distribution from the supplied PS3 catalogue. Preserve its exact mode and edition; source claims are not hardware testing.
Static source showcase image; files have not been tested on PS3 hardware.

Source-linked Super Lite texture/camo installer. The archived Infos file lists three camo packs, fourteen modified loading/map intros and eight glove camos. Its original RAR and extracted PS3 PKG are preserved separately.
Source-linked Super Lite texture/camo installer. The archived Infos file lists three camo packs, fourteen modified loading/map intros and eight glove camos. Its original RAR and extracted PS3 PKG are preserved separately.
The Infos file repeats BLES000148 rather than a verified title ID. The shared showcase shows BLES00148, BLUS30072 and BLES00155 choices with a 4.90 CEX footer; those images do not establish this Super Lite package supports all three or newer firmware. Confirm the matching edition before applying it. The PKG content ID identifies the installer only.
Source installer interface; exact Super Lite package requirements come from the preserved archive.
COD4 Texture Pack Installer By VirusMike [Super Lite Version].rar Full package · 506.2 MiB
COD4 Texture Installer Super Lite Version.pkg Type not specifiedRegion not specified · 506.2 MiB
COD4 Texture Pack Installer By VirusMike [Super Lite Version].rar Full package · 506.2 MiB
COD4 Texture Installer Super Lite Version.pkg Type not specifiedRegion not specified · 506.2 MiB

Complete archived visual-mod pack with lighting, HUD/radar, road, vehicle and weapon data. The ZIP already includes both regional EDAT alternatives; choose the matching disc/ISO or PSN common-data file.
Complete archived visual-mod pack with lighting, HUD/radar, road, vehicle and weapon data. The ZIP already includes both regional EDAT alternatives; choose the matching disc/ISO or PSN common-data file.
Use common.rpf for the documented disc/ISO route, or the matching regional EDAT renamed to common.edat for PSN. The full ZIP already contains both EDAT choices, so the separate component links are optional. The readme does not establish an exact game-update pin.
Source-author cover artwork for the visual pack; it is not a before/after screenshot.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.
AllInOne-Ultimate_Mod_V2.zip Full package · 178.3 MiB
AllInOne-Ultimate_Mod_V2.zip Full package · 178.3 MiB

Optional direct link to the NPEB00882 PSN common-data visual-mod file. It is byte-identical to the corresponding file already included in AllInOne Ultimate Mod v2.
Optional direct link to the NPEB00882 PSN common-data visual-mod file. It is byte-identical to the corresponding file already included in AllInOne Ultimate Mod v2.
If you downloaded the full ZIP, this EDAT is already included. Use only the matching title ID and name the installation copy common.edat. The other base-pack runtime assets are still needed.
Regional component of the same Ultimate visual pack; cover artwork is shared.

Optional direct link to the NPUB30702 PSN common-data visual-mod file. It is byte-identical to the corresponding file already included in AllInOne Ultimate Mod v2.
Optional direct link to the NPUB30702 PSN common-data visual-mod file. It is byte-identical to the corresponding file already included in AllInOne Ultimate Mod v2.
If you downloaded the full ZIP, this EDAT is already included. Use only the matching title ID and name the installation copy common.edat. The other base-pack runtime assets are still needed.
Regional component of the same Ultimate visual pack; cover artwork is shared.

BLES distribution includes an archive-labelled Automatico PKG and a separate manual archive containing EBOOT.BIN and update.rpf. Both routes remain separate from the BLUS distribution.
BLES distribution includes an archive-labelled Automatico PKG and a separate manual archive containing EBOOT.BIN and update.rpf. Both routes remain separate from the BLUS distribution.
The package content ID is CUSTOM-INSTALLER, an installer identity rather than proof of a particular GTA title ID. No installation readme was included; keep BLES and BLUS files separate and follow the matching source requirements.
Actual Rockstar Loader menu; BLES and BLUS remain separate downloads.
Rockstar Loader (BLES).rar Full packageBLES · 244.4 MiB
Rockstar BLES- Automatico.pkg Type not specifiedBLES · 123.9 MiB
Rockstar BLES-Manual.rar Full packageBLES · 120.5 MiB
update.rpf Type not specifiedBLES · 109.3 MiB
Rockstar Loader (BLES).rar Full packageBLES · 244.4 MiB
Rockstar BLES- Automatico.pkg Type not specifiedBLES · 123.9 MiB
Rockstar BLES-Manual.rar Full packageBLES · 120.5 MiB
update.rpf Type not specifiedBLES · 109.3 MiB

The actual Rockstar Loader archive for BLUS from the supplied public folder. Keep it separate from the other regional archive and from the mislabelled SICK v2 source button.
The actual Rockstar Loader archive for BLUS from the supplied public folder. Keep it separate from the other regional archive and from the mislabelled SICK v2 source button.
The package content ID is an installer identity rather than proof of a particular GTA title ID. The archive provides separate automatic PKG and manual EBOOT/RPF routes. Keep this BLUS distribution separate from BLES.
Actual Rockstar Loader menu; BLES and BLUS remain separate downloads.
Rockstar Loader (BLUS).rar Full packageBLUS · 244.4 MiB
Rockstar BLUS-Manual.rar Full packageBLUS · 120.5 MiB
Rockstar Loader BLUS-Automatico.pkg Type not specifiedBLUS · 123.9 MiB
update.rpf Type not specifiedBLUS · 109.3 MiB
Rockstar Loader (BLUS).rar Full packageBLUS · 244.4 MiB
Rockstar BLUS-Manual.rar Full packageBLUS · 120.5 MiB
Rockstar Loader BLUS-Automatico.pkg Type not specifiedBLUS · 123.9 MiB
update.rpf Type not specifiedBLUS · 109.3 MiB

PS3 developer-menu installer for the source-listed Dead Island series. The source tool menu names Dead Island Original and Dead Island Riptide; the preserved V2 archive contains a PS3 PKG and version notes. This is an installer utility, not a game download.
PS3 developer-menu installer for the source-listed Dead Island series. The source tool menu names Dead Island Original and Dead Island Riptide; the preserved V2 archive contains a PS3 PKG and version notes. This is an installer utility, not a game download.
The archive says a game-folder rename is required but does not supply the target name in text. Confirm that setup requirement before applying the installer. V2.txt lists NPEB00721 and NPUB31066 as additions. Riptide-specific title IDs and game updates remain unverified.
Static source V2 installer screen. Its 4.91 CEX footer is a showcase detail, not proof of current-firmware support.
Dead Island Series Dev Menu Installer V2 [HEN&CFW].rar Full packageHENCFW · 446.0 MiB
Dead Island Series Dev Menu Installer By VirusMike V2.pkg HENCFWRegion not specified · 446.0 MiB
Dead Island Series Dev Menu Installer V2 [HEN&CFW].rar Full packageHENCFW · 446.0 MiB
Dead Island Series Dev Menu Installer By VirusMike V2.pkg HENCFWRegion not specified · 446.0 MiB

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
OldGenModderz v1.0 · menu-family preview; exact archived build unverified.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
The included readme labels force-start as CFW-only. Do not infer that feature works with HEN. Other game-update and title-ID requirements are not stated.
Official World at War cover artwork; not a screenshot of this patch or evidence of PS3 compatibility.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
oFly-x Night Club · original source showcase still; archived build not hardware-tested.

Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
Source-listed multiplayer console patch for World at War. Preserve its original distribution and match the documented edition before copying files.
FORFLAH123 Private Patch · menu-family preview; exact archived build unverified.

The supplied catalogue identifies official PlayStation CDN packages for BLES01031. Use the PS3 account's purchase/download list for licensed content and match the game region. DLC license-fix packages were not included. Packs listed: Classic Zombies maps, First Strike, Escalation, Annihilation, Moon.
The supplied catalogue identifies official PlayStation CDN packages for BLES01031. Use the PS3 account's purchase/download list for licensed content and match the game region. DLC license-fix packages were not included. Packs listed: Classic Zombies maps, First Strike, Escalation, Annihilation, Moon.
Menu preview

The source groups official PlayStation CDN add-ons by region and also contains third-party fixes. Only the region and licensed add-on reference is retained. A CDN download alone does not grant a license. Packs listed: Revolution, Uprising, Vengeance, Apocalypse, Nuketown Zombies.
The source groups official PlayStation CDN add-ons by region and also contains third-party fixes. Only the region and licensed add-on reference is retained. A CDN download alone does not grant a license. Packs listed: Revolution, Uprising, Vengeance, Apocalypse, Nuketown Zombies.
Menu preview

Retribution from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Retribution from the PS3 SPRX menu forum. Match the archive’s requirements before use.

Forgotten v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Forgotten v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Using the menu keyboard to change a name can leave the keyboard stuck when changing a clan tag in the pregame lobby.

Myten v1 campaign archive, ported to PS3 by killhitman40. Static archive inspection found code_post_gfx.ff and common.ff; no installation readme was supplied.
Original source-post image; appearance does not establish archived-build compatibility.
Myten v1 campaign archive, ported to PS3 by killhitman40. Static archive inspection found code_post_gfx.ff and common.ff; no installation readme was supplied.
The captured ZIP contains code_post_gfx.ff and common.ff. The source does not specify a title ID, game update, firmware build or installation destination. Confirm those requirements before replacing game files and preserve the originals.

Project Vice from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Vice from the PS3 patch menu forum. Match the archive’s requirements before use.

Hi-Tech v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Hi-Tech v2 from the PS3 patch menu forum. Match the archive’s requirements before use.

iProFamily from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
iProFamily from the PS3 patch menu forum. Match the archive’s requirements before use.

West Toasted Ulimate from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
West Toasted Ulimate from the PS3 patch menu forum. Match the archive’s requirements before use.

Project Concord from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Concord from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive has separate Project Concord/PS3 and Project Concord/Xbox folders. The PS3 folder contains patch_mp.ff; the Xbox folder also includes default_mp.xex. Use only the PS3-labelled variant for PS3 research. No installation readme or exact game update was supplied.

Ziki V5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Ziki V5 from the PS3 patch menu forum. Match the archive’s requirements before use.

ItzJxshDzn from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
ItzJxshDzn from the PS3 patch menu forum. Match the archive’s requirements before use.
The Jxsh Private Patch archive contains distinct PS3 and Xbox folders. The PS3-labelled file is PS3/patch_mp.ff. The Xbox default_mp.xex belongs to the separate Xbox distribution. No readme establishes an installation path, title ID or game update for the PS3 file.

Pandora from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Pandora from the PS3 patch menu forum. Match the archive’s requirements before use.

Aspirin Azza from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Aspirin Azza from the PS3 patch menu forum. Match the archive’s requirements before use.
This archive has an aspirin_pc/maps script tree and a separate member named exactly patch_mp.ff PS3. The readme describes the trickshot menu and credits but supplies no PS3 loader, game update, region or copy destination. Do not copy the PC script tree as though it were the console build, and do not guess a rename or destination for the PS3-labelled member.

Hi-Tech v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Hi-Tech v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

killhitman40 v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
killhitman40 v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

NaTo V1 raw script archive. Static inspection found GSC script files and a log, with no PS3 console fastfile or SPRX build.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
NaTo V1 raw script archive. Static inspection found GSC script files and a log, with no PS3 console fastfile or SPRX build.
The archive contains maps/mp/gametypes/dom.gsc, _rank.gsc and games_mp.log. No patch_mp.ff, EBOOT.BIN or SPRX was present, and no installation readme was included. The folder layout alone does not establish a supported platform or a working PS3 port.

Daftvader The Legacy Patch 1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Daftvader The Legacy Patch 1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The source explicitly states “Download: N/A”. No replacement download has been substituted.

Project GoodBye from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project GoodBye from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Project GoodBye/PS3/patch_mp.ff and a different Xbox folder with patch_mp.ff and default_mp.xex. Keep the variants separate. The captured archive includes no PS3 installation readme, so confirm the game update, title ID and destination before replacing an original file.

Torqz from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Torqz from the PS3 patch menu forum. Match the archive’s requirements before use.

Project Concord from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Concord from the PS3 patch menu forum. Match the archive’s requirements before use.

Tree Patch v1 source reference. The captured download contains an Xbox-labelled build with no PS3-labelled variant.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Tree Patch v1 source reference. The captured download contains an Xbox-labelled build with no PS3-labelled variant.
The preserved archive contains Tree Patch/Xbox/patch_mp.ff and default_mp.xex. No PS3 build or installation readme was present. Do not use the Xbox executable as a PS3 EBOOT or treat the patch as a verified PS3 port.

The Plant Patch source reference. Its captured archive contains only an XBOX-labelled distribution.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
The Plant Patch source reference. Its captured archive contains only an XBOX-labelled distribution.
Static inspection found The Plant Patch/XBOX/patch_mp.ff and default_mp.xex, with no PS3 folder or readme. The original download remains preserved, but it is not a verified PS3-ready distribution.

Dundee from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Dundee from the PS3 patch menu forum. Match the archive’s requirements before use.
Dundee Patch contains separate PS3/patch_mp.ff and Xbox/patch_mp.ff variants; only the Xbox folder includes default_mp.xex. Do not mix those distributions. The archive provides no installation readme or exact PS3 compatibility requirement.

CabePex V1.5 source reference. The linked archive contains only an Xbox folder, not a verified PS3 build.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
CabePex V1.5 source reference. The linked archive contains only an Xbox folder, not a verified PS3 build.
The preserved download contains Xbox/default_mp.xex and Xbox/patch_mp.ff. It does not provide a PS3-labelled port or PS3 installation instructions. Keep it as an original source archive rather than a PS3-ready file.

Yardsale v6.5 source reference. The file linked in the PS3 forum contains only an Xbox-labelled distribution, not a verified PS3 build.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Yardsale v6.5 source reference. The file linked in the PS3 forum contains only an Xbox-labelled distribution, not a verified PS3 build.
Static inspection found YardSale/Xbox V6.5/patch_mp.ff, default_mp.xex and Controls.txt. Keep this original archive as source evidence; it does not supply a verified PS3 build. The controls note only tentatively suggests aiming, crouching and using melee, so it is not a confirmed PS3 shortcut.

INSPIRATION V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
INSPIRATION V1 from the PS3 patch menu forum. Match the archive’s requirements before use.

IVI40A3Fusionz Unreleased Patch UPDATED from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
IVI40A3Fusionz Unreleased Patch UPDATED from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive has a PS3/patch_mp.ff member and a separate PC directory containing GSC files. The PC tree is not a PS3 console fastfile. No installation instructions or exact PS3 update and region were included.

x2EzYx--s Private Patch from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
x2EzYx--s Private Patch from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive folder is labelled Update v1.2 and contains PS3/patch_mp.ff alongside a separate PC GSC script tree. Keep the PS3 build separate from the PC files. No readme specifies the required title ID, game update or destination.

Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Match the resource's build, title ID and game update requirements for each game.
Original source-post image; appearance does not establish archived-build compatibility.
The readme places the supplied Jimbo folder in /dev_hdd0/tmp/. Preserve the original EBOOT.BIN, then use the matching game EBOOT in /dev_hdd0/game/<your title ID>/USRDIR/. The archive labels MW2, BO1, Ghosts and MW3 EBOOT files; those labels do not establish support for every regional release or update.
Separate DEX and HEN archives. Exact firmware, title IDs and game updates are not specified.

Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Multi-game PS3 menu distribution with source-labelled build folders and archived original downloads.
Match the resource's build, title ID and game update requirements for each game.
Original source-post image; appearance does not establish archived-build compatibility.
The readme places the supplied Matrix folder in /dev_hdd0/tmp/ and the selected EBOOT.BIN in /dev_hdd0/game/<your title ID>/USRDIR/. Preserve the original game files first. Archive folder labels cover COD4, WAW, MW2, MW3, BO1 MP/ZM, BO2, Ghosts and AW. Exact title IDs and game updates are not supplied.
DEX only: the readme requires both Target Type and LV2 Kernel set to DEX in Rebug Toolbox.

NightFire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
NightFire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme places NightFire.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching World at War USRDIR. Preserve the original EBOOT first. Host: L1 + R3 opens, X selects, L1/R1 scroll and Square returns. Non-host: D-pad Left opens, Square selects, L2/R2 scroll and Circle returns.

External 3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
External 3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Choose the matching CFW or HEN folder. Preserve the original EBOOT.BIN. Place ParadiseWAW.sprx in /dev_hdd0/tmp/ and the selected EBOOT.BIN in the correct regional game USRDIR. The distributor deliberately renamed External.sprx to ParadiseWAW.sprx to match the supplied EBOOT; keep the supplied filename.

Paradise from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradise from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The CFW controls file gives D-pad Up + L1 to open or close, X to select, Up/Down to scroll in game and R1/L1 to scroll in the pregame menu. The archive supplies separate CFW and HEN EBOOT/SPRX files; choose the matching pair and preserve original game files.

Citius Album from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Citius Album from the PS3 patch menu forum. Match the archive’s requirements before use.
The included readme gives R2 as the menu-open button and says it does not work on Nacht. The archive contains common.ff, but it supplies no installation destination or exact game-build requirement.

CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Instructions.txt identifies V3.9a Beta and requires a clean, unmodified nazi_zombie_prototype.ff in addition to the supplied common.ff and code_post_gfx.ff. It describes replacing ISO files, without a PS3-specific destination or game-update requirement.
The original instructions use Xbox-style button names: go prone and press X to toggle the menu; shoot to scroll down; aim to scroll up; X selects; melee returns to the main menu. Confirm the corresponding controls for a documented PS3 port rather than assuming those labels map directly to a PS3 controller.

Elasticity v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Elasticity v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Elasticity_v1.zip Full package · 119.2 MiB

M1NDFXCKED v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
M1NDFXCKED v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme restricts this menu to Der Riese and gives aim plus grenade as the open-menu shortcut. The archive contains common.ff; no installation destination is documented.

CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
CoOlBunnYMoDz V3.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
This separate v3.9 archive contains common.ff and a short readme stating that Nacht does not work. It does not provide installation instructions or controls. Do not apply the newer V3.9a archive's instructions without confirming they also apply to this build.

Infinity v1.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Infinity v1.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Although the forum title says v1.2, the archive folder is labelled Infinity v1. Its readme gives melee as the menu-open action and says Nacht is unsupported. Preserve both labels; the readme supplies no installation destination.

Project Sunny v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Sunny v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme says Nacht does not work, notes that some functions fail, and describes the menu as originating on PC. The archive contains common.ff but gives no PS3 file destination, title ID or update requirement.

Sphinx v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Sphinx v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme gives aim plus melee as the open-menu shortcut and says Nacht does not work. The archive contains common.ff, with no installation destination documented.

Predator v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Predator v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

TOXiiCiTY v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
TOXiiCiTY v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive includes common.ff, code_post_gfx.ff, a button-instructions text file and an advanced RTF guide. On the default layout, the text says to go prone and press X to open the menu. Its tactical instructions use D-pad Up for MainCFG and D-pad Down for Binds before other shortcuts. The documentation uses Xbox-style A, B, X, Y, RB and LB labels; it does not document a PS3 button mapping or file destination.
The advanced guide separates Default, Tactical and Lefty layouts and several CFG submenus. Their shortcuts differ. Use the included layout-specific documentation for the selected build and confirm PS3 requirements before copying files or applying those button labels.

alpatch from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
alpatch from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Nacht Der Untoten Menu/patch.ff, with no readme. The folder name identifies its intended map but does not prove support for other maps or provide a PS3 installation path.

Xx-Devil_MoDz-xX V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Xx-Devil_MoDz-xX V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The archive folder is labelled v2 Beta [All Maps] Zombies and contains a PS3/patch.ff member. No readme confirms the map claim, controls, installation path, game update or firmware. Treat All Maps as an archive label rather than a tested compatibility result.

Devil's Revote v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Devil's Revote v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Green Diamond V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Green Diamond V1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Physics 'n' Flex v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Physics 'n' Flex v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch.ff and the map-selection note. It does not provide an installation destination, firmware requirement, title ID or exact game update.

The Cloud Patch v7 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Cloud Patch v7 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Cloud Patch archive includes patch_mp.ff, patch_ui.ff and patch_ui_mp.ff. No readme explains their destinations or whether all three are required together. Keep the original files and confirm the correct installation procedure for the matching PS3 game before replacing files.

The Sub Patch from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Sub Patch from the PS3 patch menu forum. Match the archive’s requirements before use.

Soooo Stooooned Mod Menu from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Soooo Stooooned Mod Menu from the PS3 patch menu forum. Match the archive’s requirements before use.

So Simple from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
So Simple from the PS3 patch menu forum. Match the archive’s requirements before use.

HosterModz Playground v10 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
HosterModz Playground v10 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 v2 from the PS3 patch menu forum. Match the archive’s requirements before use.

forflah123 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
forflah123 from the PS3 patch menu forum. Match the archive’s requirements before use.

imJameYxo's karoolus edit from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
imJameYxo's karoolus edit from the PS3 patch menu forum. Match the archive’s requirements before use.

Project Intoxicated V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Intoxicated V1 from the PS3 patch menu forum. Match the archive’s requirements before use.

SwA v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
SwA v1 from the PS3 patch menu forum. Match the archive’s requirements before use.

Lace Patch Made By COD5-MAN- & imJameYxo from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Lace Patch Made By COD5-MAN- & imJameYxo from the PS3 patch menu forum. Match the archive’s requirements before use.

Caked Up 2.5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Caked Up 2.5 from the PS3 patch menu forum. Match the archive’s requirements before use.

Revolution from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Revolution from the PS3 patch menu forum. Match the archive’s requirements before use.

killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
killhitman40 v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

MwS-xiBypass Purple Water v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
MwS-xiBypass Purple Water v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch_mp.ff at the top of the Purple Water folder and another under its Jamey subfolder. It supplies no readme identifying which variant to choose or a PS3 file destination. Keep both original members and confirm the intended variant rather than merging them.

Xx-Devil_MoDz-xX V2.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Xx-Devil_MoDz-xX V2.2 from the PS3 patch menu forum. Match the archive’s requirements before use.

Demonic v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Demonic v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

VortexGaming from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
VortexGaming from the PS3 patch menu forum. Match the archive’s requirements before use.

The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.

KILLSAGAIN V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
KILLSAGAIN V2 from the PS3 patch menu forum. Match the archive’s requirements before use.

Hazard Zone V5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Hazard Zone V5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

imSnaYxoHD V1 Remake from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
imSnaYxoHD V1 Remake from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains patch_mp.ff together with patch_mp.zone. No readme explains the companion file or gives a PS3 installation path, update or region requirement. Keep both members intact and confirm the matching build's procedure before replacing game files.

The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility. The source post is labelled v5, while its original image visibly says The Hidden Gold v4.3. This image does not confirm the archived revision.
The Hidden Gold v5 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush v4 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush v3 from the PS3 patch menu forum. Match the archive’s requirements before use.

Purple Kush source archive. The forum title says v2, the download name says v2.1, and the internal folder says v1.2; no PS3-ready fastfile is included.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Purple Kush source archive. The forum title says v2, the download name says v2.1, and the internal folder says v1.2; no PS3-ready fastfile is included.
The captured ZIP contains a maps/mp script tree under a folder labelled purple kush patch v1.2. It contains no patch_mp.ff or other ready console build. PLEASE READ FIRST!.txt contains promotional text, not porting or installation instructions. Preserve the original version labels and obtain documented build requirements before treating these scripts as a PS3 menu.

Project Trinity from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Project Trinity from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Project Trinity/PS3/patch_mp.ff and separate Xbox files. The readme attributes the PS3 port to MrFrosty23. Its instruction to use the supplied default_mp.xex applies to Xbox only. No PS3 copy destination, title ID or game update is given.

The Hidden Gold v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Hidden Gold v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

The Hidden Gold v4.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The Hidden Gold v4.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

BzH35 from the PS3 patch menu forum. Match the archive’s requirements before use.
BzH35 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

xRaW v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
xRaW v5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

Discarded v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The readme places patch.ff under dev_hdd0/game/(COD W@W Game ID)/USDIR/English. It spells the directory USDIR rather than USRDIR, so verify the actual directory on the matching game before copying anything. Preserve the original file; the readme does not specify a title ID or update.
The readme says Der Riese may appear with a checkerboard preview. It describes selecting Der Riese through online search, backing out and then opening Private Match. This is a distributor note, not a hardware test result.

Discarded v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The archive includes patch.ff and a readme identifying Discarded v3, with a release date of 13 February 2014. That readme contains no installation instructions, controls or compatibility details. Do not automatically reuse v2's instructions for this separate build.

Discarded v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Discarded v4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The included readme calls this Discarded v4 Beta and warns that bugs may remain. The archive contains patch.ff, but it does not document installation, controls, firmware or a game update. Keep the beta label and confirm those requirements independently.

GHOST Patch V10 from the PS3 patch menu forum. Match the archive’s requirements before use.
GHOST Patch V10 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The preserved archive contains a PS3 folder with an extensionless member named patch_mp. It supplies no readme, rename instruction or installation destination. Keep the original archive and confirm the correct format and required filename before copying or renaming this member.
![Stimulus V1.1 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-8437079448171c3a-960.jpg)
Stimulus V1.1 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Stimulus V1.1 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The ZIP contains a HEN-labelled EBOOT.BIN and Stimulus_Mw2/Stimulus_Mw2.sprx. No installation readme was found. Keep the original game files and confirm the intended loader, destination and title update before copying this build. The CFW label in the forum title does not establish that this HEN-labelled download is the correct CFW variant.
![xClickyModz [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559360496430350386-1559360496686211162-8674140a9d92.webp)
xClickyModz private patch. Although posted in the SPRX forum, static archive inspection found patch_mp.ff and a credits readme, with no SPRX file.
Original source-post image; appearance does not establish archived-build compatibility.
xClickyModz private patch. Although posted in the SPRX forum, static archive inspection found patch_mp.ff and a credits readme, with no SPRX file.
The archive contains patch_mp.ff and READ ME FIRST.txt. The readme identifies xClickyModz and the patch credits but does not give a file destination, game update or region. Confirm those requirements before replacing game files and preserve originals.
![Snow Engine [CFW] original source-post image](/assets/images/merged-categories/optimized/asset-a254164671091a99-960.jpg)
Snow Engine [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Snow Engine [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Static inspection found CEX/BLES00683/EBOOT.BIN, CEX/BLUS30377/EBOOT.BIN, DEX/EBOOT.BIN and SnowMW2.sprx. These are archive labels, not hardware test results. Match your console environment and title ID, preserve the original EBOOT and confirm the loader and destination before copying files.
![Matrix NonHost [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559138709268463656-1559138709532577802-637ecf22dc37.webp)
Matrix NonHost [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Matrix NonHost [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains Default Controls and Flipped Controls versions of MatrixMW2.sprx, plus EBOOT.BIN. Choose one control variant; do not combine both files or assume that their identical filenames make them interchangeable. No installation destination or game update is documented in the controls file.
![Superman v1 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-c4491e44706eafd2-960.jpg)
Superman v1 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Superman v1 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The CFW folder contains EBOOT.BIN and Mw2SPRX.sprx. The HEN folder contains its own Mw2SPRX.sprx and separate BLES/BLUS EBOOT files. Keep the selected environment and region variant together. No installation readme was found, so confirm the loader, destination and game update before replacing files; preserve the original EBOOT.
![Ressurection [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559137973621096499-1559137973952577606-a29f843af7f2.webp)
Ressurection [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Ressurection [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The supplied Resurrection.sprx accompanies separate EBOOTS/CEX/EBOOT.BIN and EBOOTS/DEX/EBOOT.BIN files. Match the EBOOT to your console environment and preserve the original game executable. No installation readme was found; confirm the intended loader, destination and game update before copying files.
![Parallax [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559137353342259291-1559137353585524836-270995ceab2f.webp)
Parallax [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Parallax [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains ParallaxMW2.sprx and EBOOT.BIN, with no readme. The forum labels this CFW, but no specific CEX/DEX variant, firmware, title ID, game update or loading method is documented in these files. Confirm those requirements and preserve the original EBOOT before use.
![Matrix Azza v1 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559137013582794822-1559137013930663986-2e5f639446f3.webp)
Matrix Azza v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Matrix Azza v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme places the supplied SPRX in the PS3 tmp directory and the EBOOT in the matching game's USRDIR. Keep the exact MW2Azza.sprx filename: the author explicitly says not to rename it. Preserve the original EBOOT and confirm the correct game directory and build before replacing it; the readme does not specify a title ID or game update.
![Superman v3 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559136795210416138-1559136795600359517-5403508d3b77.webp)
Superman v3 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Superman v3 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
![Rewind v1 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559136582836162620-1559136583402266675-f30f2b87af49.webp)
Rewind v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Rewind v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme identifies this as Rewind v1 CEX/DEX by BakerModz and xFatalCoder, with menu version BETA. The archive contains EBOOT.BIN and Rewindv1.sprx but provides no installation instructions or controls. Match the console environment, preserve original files and confirm the game update and loading method before use.

The source forum still lists this post, but its original message has been deleted. No download or compatibility details could be recovered.
The source forum still lists this post, but its original message has been deleted. No download or compatibility details could be recovered.
![Superman v2 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559136286647001280-1559136287242457158-6ef9cb2d2889.webp)
Superman v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Superman v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The included READ-LIS.txt identifies Superman version 2.0 and explicitly requires the PS3 display resolution to be 720p to avoid menu problems. The archive contains Mw2SPRX.sprx and EBOOT.BIN, but this readme does not give their installation destinations or specify a title ID, firmware or game update. Preserve the original EBOOT and confirm the loader and matching game build before use.
![Marshal v1 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559135941162176572-1559135941459705918-f10db2e2f805.webp)
Marshal v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Marshal v1 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The supplied installation note places Mw2SPRX.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching MW2 region's /dev_hdd0/game/<title ID>/USRDIR/. Preserve the original EBOOT and confirm the game update and console build before replacing it.
![Myster Cheats v2 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559135748790288425-1559135749209722910-8023801b9c6a.webp)
Myster Cheats v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Myster Cheats v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Choose the matching CEX or DEX EBOOT and preserve the original executable. Place SSM_MCv2.sprx in /dev_hdd0/tmp/ and the selected EBOOT.BIN in /dev_hdd0/game/<your MW2 title ID>/USRDIR/. The readme identifies Mystery Cheats v2 by SouthSideModder.
![Elite Bot [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559135533899452478-1559135534243254323-99cc37d21c74.webp)
Elite Bot [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Elite Bot [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Preserve the original MW2 EBOOT. Copy the selected build's whole EliteBot folder into /dev_hdd0/tmp/ and its EBOOT into the matching MW2 game directory. The author recommends creating a fresh configuration to avoid settings left over from older versions. Optional included CFG files are placed at the USB root, with the USB in the PS3's rightmost slot, when using those CFG features.
![Fury v2 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559135310103842896-1559135310342922260-e5f5e9818450.webp)
Fury v2 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Fury v2 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The ZIP contains tmp/CEX , HEN/FuryMW2.sprx, tmp/DEX/FuryMW2.sprx and usrdir/EBOOT.BIN. Choose the SPRX variant matching your console environment and keep the supplied filename. Those are archive folder labels; no readme was found to establish an exact firmware, title ID, game update or loading method. Preserve the original EBOOT and confirm those requirements before copying files.
![Atlantic [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1559132098156040202-1559132098378600538-506ef750a11b.webp)
Atlantic [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Atlantic [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This captured Atlantic release requires the BLES version of MW2 and custom firmware. Its readme explicitly says the menu does not support HEN. Choose the matching BLES CFW or BLES DEX pair from the archive; this does not establish support for other regional releases or later firmware.
Preserve the original game EBOOT, then place the chosen EBOOT in the matching MW2 game folder and AtlanticMW2.sprx in /dev_hdd0/tmp/. The readme does not give a full title ID or game update.

Supremacy v5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Supremacy v5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The linked older-version archive places EBOOT.BIN and Supremacy.sprx in a DEX ONLY folder. Keep the source's DEX restriction. No installation readme was found, and the archive was not run. Confirm the game update, title ID, loader and file destinations before use and preserve the original executable.

Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the resource's build, title ID and game update requirements for each game.
The archive includes MW2, MW3, BO1, BO2 and Ghosts EBOOT/SPRX names and game-specific asset folders. These file labels identify the package contents, not tested compatibility with every regional release or update.

Dank Superman from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Dank Superman from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains DANK_SUPERMAN.sprx, a Normal EBOOT folder labelled BLES00683 & BLUS30337 and a separate Debug EBOOT.BIN folder. No installation readme was found. The region strings are file-distributor labels, not independently verified compatibility; confirm them and the correct console build before choosing an EBOOT. Preserve the original executable and confirm the game update, loader and destinations.

Bonk.io/Croissant from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Bonk.io/Croissant from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The author identifies this menu as a release by Zeam and Raqe. Preserve the original game executable, then copy the inner GetBonked folder containing BonkMw2.sprx and its MW2 subfolder into /dev_hdd0/tmp/. Place the supplied EBOOT.BIN in the matching MW2 /dev_hdd0/game/<BLES or BLUS title ID>/USRDIR/. Keep the supplied folder layout and supporting files together.
The included readme states DEX, CEX and HEN support. It does not specify exact firmware, game update or a full title ID; verify those requirements for your system before replacing files.

Zircon 1.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Zircon 1.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Preserve the original MW2 EBOOT. The guide places EBOOT.BIN in /dev_hdd0/game/<your MW2 title ID>/USRDIR/ and the supplied ZIRCONBYWIZIMODZ.sprx in /dev_hdd0/tmp/. It does not specify a firmware, title ID, game update or menu controls; confirm the correct console build and game version before replacing files.

Teh1337 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Teh1337 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The download filename labels this Teh1337 build for MW2 1.14. Its contents are EBOOT.BIN and Loner.sprx; no readme was found. Keep the supplied SPRX filename and confirm the correct firmware, title ID, loader and destinations before copying files. The filename's 1.14 label is a source claim, not a hardware test result. Preserve the original EBOOT.

Hestia from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Hestia from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Preserve the original game executable. The readme places Hestia_Mw2.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching Modern Warfare 2 USRDIR directory. Exact firmware, title ID and game update are not specified.

Nightmare from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Nightmare from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The included readme identifies Project Nightmare by QuantumModding and explicitly says not to change your player name or use a clan tag. Keep that restriction when using this captured build.
The archive contains Nightmare.sprx and EBOOT.BIN. Its readme does not document installation destinations, a CEX/DEX/HEN environment, firmware, title ID or game update. Confirm those requirements and preserve the original EBOOT before copying files.

Cylerem from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Cylerem from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The captured archive contains Cylerem.sprx and EBOOT.BIN, with no readme or separately labelled environment variant. No CEX/DEX/HEN requirement, firmware, title ID, game update, controls or installation destination is documented by this file listing. Confirm the intended build and loading method and preserve the original EBOOT before use.

Infinity v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Infinity v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The Infinity V1 folder contains EBOOT.BIN and Mw2Sprx.sprx. No readme or separately labelled CEX/DEX/HEN variant is supplied. Keep the supplied filename and confirm the required console environment, game update, title ID, loader and destinations before copying files; preserve the original game executable.

Insidious v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Insidious v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This archive supplies InsidiousV2.sprx and EBOOT.BIN, without a readme or separate console-environment labels. It does not establish exact CEX/DEX/HEN support, firmware, title ID, game update or file destinations. Confirm the intended console build and loading method and preserve the original EBOOT before replacement.

Paradox V4 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradox V4 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The install note does not identify a CEX, DEX or HEN requirement, exact firmware, game update or menu controls. The archive's Paradox name does not establish those details.

OB from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
OB from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The MW2-OB-SPRX-MENU folder contains OBMW2.sprx and EBOOT.BIN. No readme or labelled CEX/DEX/HEN variant is supplied. Confirm the console environment, firmware, title ID, game update, loading method and installation destinations before replacing files; preserve the original EBOOT.

Fierce from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Fierce from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Although captured under the name Fierce, this ZIP contains EBOOT.BIN and Evolve.sprx. Keep the actual supplied filename; no readme establishes installation destinations, CEX/DEX/HEN requirements, title ID or game update. Preserve the original executable and confirm the intended loader and build before use.

Black Ice v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Black Ice v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains CEX and DEX EBOOT files, an HEN EBOOT and HEN BlackIceV2.sprx, plus a separate root BlackIceV2.sprx and a Clean MW2 Eboot folder. The HEN folder also preserves BlackIceV2.sprx_ORIGINAL. These files are distinct variants/backups; do not combine or rename them based only on a similar filename. No installation readme was found. Confirm the selected console build and preserve the original game EBOOT.

Matrix Azza v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Matrix Azza v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
The readme places the supplied SPRX in the PS3 tmp directory and the EBOOT in the matching game's USRDIR. Keep the exact MW2Azza.sprx filename: the author explicitly says not to rename it. Preserve the original EBOOT and confirm the correct game directory and build before replacing it; the readme does not specify a title ID or game update.

Matrix Azza v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Matrix Azza v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains Mw2 Azza SPRX Menu/EBOOT.BIN and MW2ByMatrix.sprx. No readme identifies a console-environment variant, exact firmware, title ID, update, controls or destination. Preserve the supplied names and original game executable, and confirm those requirements before installation.

Myster Cheats v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Myster Cheats v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
Choose the matching CEX or DEX EBOOT and preserve the original executable. Place SSM_MCv2.sprx in /dev_hdd0/tmp/ and the selected EBOOT.BIN in /dev_hdd0/game/<your MW2 title ID>/USRDIR/. The readme identifies Mystery Cheats v2 by SouthSideModder.

Atlantic from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Atlantic from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
This captured Atlantic release requires the BLES version of MW2 and custom firmware. Its readme explicitly says the menu does not support HEN. Choose the matching BLES CFW or BLES DEX pair from the archive; this does not establish support for other regional releases or later firmware.
Preserve the original game EBOOT, then place the chosen EBOOT in the matching MW2 game folder and AtlanticMW2.sprx in /dev_hdd0/tmp/. The readme does not give a full title ID or game update.

Reflex Engine 2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Reflex Engine 2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The CFW README says to put all supplied SPRX files in /dev_hdd0/tmp/ and the selected game's EBOOT in its game directory, preserving the original executable. The archive contains ReflexMW2.sprx and reflex_mw2.sprx with different capitalization; preserve both supplied files. Its HEN folder separately contains an EBOOT and both SPRX filenames. The historical CFW readme does not document a tested HEN firmware or setup.
The README reports tests on Rebug D-Rex 4.80.1 and 4.81, says to use Rebug Mode and warns that CFW below 4.80 may be unstable. These are source claims for the included historical build, not compatibility tests performed here.
The author warns of possible soft-bricking, describes a recovery by reinstalling CFW through recovery mode, and cautions about interactions with another SPRX/LV2 allocations. The README also warns that redistributed copies may be altered with console-ID stealers. Static inspection did not establish that this particular archive contains such an alteration, and no payload was run.

Insidious v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Insidious v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Place ConnerMW2.sprx in /dev_hdd0/tmp/ and the supplied EBOOT.BIN in the matching MW2 update folder, as described by READ ME.txt. Preserve the original executable; exact firmware, title ID and game update are not specified.

Superman v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Superman v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
The CFW folder contains EBOOT.BIN and Mw2SPRX.sprx. The HEN folder contains its own Mw2SPRX.sprx and separate BLES/BLUS EBOOT files. Keep the selected environment and region variant together. No installation readme was found, so confirm the loader, destination and game update before replacing files; preserve the original EBOOT.

ZeroTwo v3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
ZeroTwo v3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The readme recommends 1080p because the menu was built at that resolution; it says 720p also works. It says menu buttons are shown at the bottom left of the screen. The archive contains EBOOT.BIN and ZeroTwo.pw.sprx, but the readme does not give installation destinations, exact firmware, title ID or game update. Preserve original files and confirm those requirements before use.

Paradise v1.4 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradise v1.4 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The supplied folder contains EBOOT.BIN, ParadiseMW2.sprx and ParadiseMW2_HENCEXDEX.sprx. Keep the variants separate and confirm the correct one for your console. CONTROLS.txt identifies R3 (Knife) as Back, but its Open and Select values are unreadable control characters in the actual file; no replacement buttons have been guessed. The document does not provide installation destinations or exact firmware, title ID and update.

Source/platform mismatch: the archive linked from the PS3 forum contains only DarkksPackMW2.xex, an Xbox 360 executable. No PS3 SPRX, EBOOT or ready PS3 build was found. The original archive is preserved as reference.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Source/platform mismatch: the archive linked from the PS3 forum contains only DarkksPackMW2.xex, an Xbox 360 executable. No PS3 SPRX, EBOOT or ready PS3 build was found. The original archive is preserved as reference.
Static inspection found a single member, DarkksPackMW2.xex. Its first four bytes are XEX2, identifying an Xbox 360 executable format. Do not copy it as a PS3 SPRX or EBOOT. The PS3 forum location does not establish PS3 compatibility; this archive is retained for provenance and reference only.

Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the resource's build, title ID and game update requirements for each game.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
The archive includes MW2, MW3, BO1, BO2 and Ghosts EBOOT/SPRX names and game-specific asset folders. These file labels identify the package contents, not tested compatibility with every regional release or update.

Tactic from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Tactic from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The ZIP includes PS3/CFW and PS3/HEN EBOOT/SPRX pairs, PS3/Tactic supporting data, and a separate XBOX/tactic_mw2.xex. The Xbox executable is not a PS3 file. Keep the complete original archive, but use only the documented PS3 components for a PS3 installation.
About.txt identifies Tactic version 1 and states MW2 PS3 game update 1.14 with BLUS30377. It does not establish exact compatibility for its unspecified other-region claim. The archive supplies a HEN folder and the installation section mentions HEN, while the same document's compatibility section says HEN N/A. Confirm the intended HEN build before using it; the presence of a folder does not resolve that contradiction.
The PS3 shortcut is D-pad Up + Square; the separate Xbox shortcut is D-pad Up + X. About.txt notes that other clients can sometimes control shots from the unfair-aim option. This is a source-reported issue, not a hardware test result.

Cotton Candy from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Cotton Candy from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Read.txt reports intermittent freezes when other players join and when using verification. It says an update is planned, but the included build is retained as captured; no later fix is assumed. The archive contains Mw2SPRX.sprx and EBOOT.BIN. The readme does not establish file destinations, console environment, region or game update, so confirm those requirements and preserve the original executable.

Synergy from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Synergy from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Choose the matching EBOOT_MW2/CEX/EBOOT.BIN or EBOOT_MW2/DEX/EBOOT.BIN and keep the supplied Synergy_Framework_MW2.sprx filename. No installation readme was found, so no destination or loader has been inferred from another menu. Confirm the exact game update and title ID and preserve the original executable.

Shake from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Shake from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme explicitly requires DEX. Preserve the original EBOOT.BIN, put the supplied executable in the matching /dev_hdd0/game/<your MW2 title ID>/USRDIR/, and copy the entire Shake folder to /dev_hdd0/tmp/. Keep TheShakeMW2.sprx and SpaceMW2.dds inside that folder.

Parallax from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Parallax from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
This captured Parallax Remastered archive contains EBOOT.BIN and ParallaxMW2.sprx under MW2 Parallax Remastered All Client SPRX Menu. Its hash differs from the other captured Parallax archive, so it remains a separate preserved distribution. No readme specifies exact console environment, firmware, title ID, update, loading method or controls. Confirm requirements and preserve the original executable.

Insanity from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Insanity from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Open menu.txt explicitly says DEX Only. In game, D-pad Up + R3 opens, Up/Down scrolls, Square selects and Circle goes back. The archive contains EBOOT.BIN and Menu/Insanity.sprx but gives no installation destinations; keep its supplied layout and confirm the loader, title ID and game update before replacing files.

Marshal v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Marshal v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This additional source post links the exact same captured download URL and preserved file as the separately listed resource. Its file-specific requirements and readme notes are therefore shared; no new or different build is implied by the additional post.
The supplied installation note places Mw2SPRX.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching MW2 region's /dev_hdd0/game/<title ID>/USRDIR/. Preserve the original EBOOT and confirm the game update and console build before replacing it.

Asp Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Asp Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Open menu.txt requires 1080p and warns that the menu is buggy otherwise. In game, D-pad Up opens, Up/Down scrolls, Square selects and R3 closes. The archive supplies ASPEngineMW2.sprx and EBOOT.BIN but no documented installation destination, exact firmware, console environment, title ID or game update. Preserve original files and confirm those requirements.
![xR3PMz v2 Ultimate Patch 1.14 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-98f32390d85d8b49-960.jpg)
xR3PMz v2 Ultimate Patch 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
xR3PMz v2 Ultimate Patch 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Static inspection found compiled fastfile components in the original archive. The supplied materials do not establish a complete installation procedure or exact firmware, title ID and game-update requirement. Choose only the matching game/platform variant, preserve original files and confirm the loader and file destinations before copying them.
![xGreekMoDzHD v2 1.14 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-aa13d3e241cc81c3-960.jpg)
xGreekMoDzHD v2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
xGreekMoDzHD v2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Static inspection found compiled fastfile components in the original archive. The supplied materials do not establish a complete installation procedure or exact firmware, title ID and game-update requirement. Choose only the matching game/platform variant, preserve original files and confirm the loader and file destinations before copying them.
![xFusionV1.2 1.14 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559941576061354005-1559941576455753808-45736170600b.webp)
xFusionV1.2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
xFusionV1.2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Source title says V1.2, while the linked original filename is xFusionV1.rar. The archive version remains unverified.
Check the original post and the archive instructions for your title ID, region and console environment. Preserve your original game files. Installation paths and menu controls are not specified by this captured post.
![WxMPatcher V3 1.14 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-086bc10e2f19c5a6-960.jpg)
WxMPatcher V3 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
WxMPatcher V3 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Source title says V3, but the linked original is named WxMPatcherV2.zip. Both labels are preserved; the file has not been inspected in this pass.
Check the original post and the archive instructions for your title ID, region and console environment. Preserve your original game files. Installation paths and menu controls are not specified by this captured post.
![Super Lemon Haze Remake 1.14 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559940641486672053-1559940641742520340-b90ce07434aa.webp)
Super Lemon Haze Remake 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Super Lemon Haze Remake 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured file is a compiled fastfile with an IWffu100 header, not an SPRX or a source-code archive. The captured download supplies no installation readme. Confirm the exact game update, title ID, console environment and loading method before replacing any game file; preserve the original.
![iRemps v1 1.14 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559940188820471829-1559940189554483251-0971975a1d2b.webp)
iRemps v1 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
iRemps v1 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The PATCH VERSION folder contains patch_mp.ff; the USB VERSION folder contains buttons_default.cfg. They are different formats and loading methods, not interchangeable files. READ ME.txt identifies iRemp v1 and credits but gives no installation instructions, controls or title-update/firmware requirements. Confirm the appropriate loader and game build before copying either variant, and preserve original files.
![Girl MoDz v4 1.14 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-0909b1ac6d422242-960.jpg)
Girl MoDz v4 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Girl MoDz v4 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured file is a compiled fastfile with an IWffu100 header, not an SPRX or a source-code archive. The captured download supplies no installation readme. Confirm the exact game update, title ID, console environment and loading method before replacing any game file; preserve the original.
![Duel Patch 1.14 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-9e04868d2f46d4e1-960.jpg)
Duel Patch 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Duel Patch 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured file is a compiled fastfile with an IWffu100 header, not an SPRX or a source-code archive. The captured download supplies no installation readme. Confirm the exact game update, title ID, console environment and loading method before replacing any game file; preserve the original.
![Red Ac1d v1 1.14 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1554542451375607828-1554542451601973298-188a5d9065a2.webp)
Red Ac1d v1 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Red Ac1d v1 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The original archive contains patch_mp.ff and separate default_mp.self files for BLES00683, BLES00684, BLES00685, BLES00686, BLES00687, BLES00690, BLUS30377, each with CFW and HEN folders. Choose the exact title ID and console-environment variant; these labels do not establish compatibility with other regions or firmware versions.
The readme places the selected default_mp.self and chosen patch_mp.ff together in /dev_hdd0/game/<your MW2 title ID>/USRDIR/. Preserve the existing files before replacement. Keep the captured binaries and their version requirements; a link to an upstream project is not permission to substitute a newer game-specific binary automatically.
The readme makes online-loading, stat-saving and security-protection claims for its accompanying default_mp.self. Those claims were not validated by this archive inspection, and no executable or patch was run.
![Encore v2 1.14 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1554583629982736384-1554583630188126379-b0ddf77d6aaf.webp)
Encore v2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Encore v2 1.14 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The original archive contains patch_mp.ff and separate default_mp.self files for BLES00683, BLES00684, BLES00685, BLES00686, BLES00687, BLES00690, BLUS30377, each with CFW and HEN folders. Choose the exact title ID and console-environment variant; these labels do not establish compatibility with other regions or firmware versions.
The readme places the selected default_mp.self and chosen patch_mp.ff together in /dev_hdd0/game/<your MW2 title ID>/USRDIR/. Preserve the existing files before replacement. Keep the captured binaries and their version requirements; a link to an upstream project is not permission to substitute a newer game-specific binary automatically.
The readme makes online-loading, stat-saving and security-protection claims for its accompanying default_mp.self. Those claims were not validated by this archive inspection, and no executable or patch was run.

NBK v5 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
NBK v5 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
The original archive contains patch_mp.ff and separate default_mp.self files for BLES00683, BLES00684, BLES00685, BLES00686, BLES00687, BLES00690, BLUS30377, each with CFW and HEN folders. Choose the exact title ID and console-environment variant; these labels do not establish compatibility with other regions or firmware versions.
The readme places the selected default_mp.self and chosen patch_mp.ff together in /dev_hdd0/game/<your MW2 title ID>/USRDIR/. Preserve the existing files before replacement. Keep the captured binaries and their version requirements; a link to an upstream project is not permission to substitute a newer game-specific binary automatically.
The readme makes online-loading, stat-saving and security-protection claims for its accompanying default_mp.self. Those claims were not validated by this archive inspection, and no executable or patch was run.
The source describes choosing AI Zombies in the gametypes menu: the match quits, and the mode loads after starting a match again. It suggests restarting a match to change map-specific spawns. Its crouch-plus-D-pad binds are mentioned without identifying their effects; those missing actions have not been guessed.

GoDzMoDz Super Patch 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
GoDzMoDz Super Patch 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive supplies a patch_mp.ff and separate CFW/HEN default_mp.self files for BLES00683, BLES00684, BLES00685, BLES00686, BLES00687, BLES00690 and BLUS30377. Choose the installed MW2 title ID and matching branch; retain all alternate originals and do not mix branches.
The source places the selected default_mp.self and patch in hdd0/game/<your MW2 region/title ID>/usrdir, then starts MW2. Verify the installed 1.14-labelled build requirements and preserve the original SELF and patch before replacement. The exact patch folder here is GoDzMoDz Super [Lite] Patch v1.2.9 PS3/patch_mp.ff.
The README claims online-hosting/stat-save fixes and RCE protections, without testing evidence. Those claims are not a security certification or current online compatibility check. No patch opening shortcut or exact firmware version is supplied.

EliteMossy v10 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
EliteMossy v10 1.14 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive supplies a patch_mp.ff and separate CFW/HEN default_mp.self files for BLES00683, BLES00684, BLES00685, BLES00686, BLES00687, BLES00690 and BLUS30377. Choose the installed MW2 title ID and matching branch; retain all alternate originals and do not mix branches.
The source places the selected default_mp.self and patch in hdd0/game/<your MW2 region/title ID>/usrdir, then starts MW2. Verify the installed 1.14-labelled build requirements and preserve the original SELF and patch before replacement. The exact patch folder here is Elite Mossy v10/patch_mp.ff.
The README claims online-hosting/stat-save fixes and RCE protections, without testing evidence. Those claims are not a security certification or current online compatibility check. No patch opening shortcut or exact firmware version is supplied.

xakawin from the PS3 patch menu forum. Match the archive’s requirements before use.
xakawin from the PS3 patch menu forum. Match the archive’s requirements before use.
Original Discord message was deleted. No original download URL or build requirements can be recovered from this post.
![Red Dot City v6 1.11 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-e2ad7fca917118c5-960.jpg)
Red Dot City v6 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Red Dot City v6 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Static inspection found compiled fastfile components in the original archive. The supplied materials do not establish a complete installation procedure or exact firmware, title ID and game-update requirement. Choose only the matching game/platform variant, preserve original files and confirm the loader and file destinations before copying them.
![Red Dot City v6.8 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559935412305133648-1559935412779356200-e5bd27c6c65c.webp)
Red Dot City v6.8 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Red Dot City v6.8 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
This archive contains PS3 regional patch_mp.ff files, a separate XBOX/patch_mp.ff, a PC IWD package and a PC GSC source tree. For PS3, choose only the matching file from the PS3 directory. The Xbox and PC components are not PS3 installation files; preserve the complete original archive separately.
The PS3 directory has BLES-00684, BLES-00685, BLES-00686, BLES-00687 and combined BLUS-30377-BLES-00683 variants, plus an unqualified patch_mp.ff. No readme explains the unqualified file or documents a game update, firmware, controls or installation procedure. Do not treat identical filenames across platforms or regions as interchangeable.
![Dragon v2 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559934841011703849-1559934841611493426-0c8a8ad57901.webp)
Dragon v2 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Dragon v2 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive supplies The Hidden Dragon/patch_mp.ff, Credits.txt and Functions.txt. The compiled fastfile header is IWffu100. Functions.txt describes menus and modes including Old School and AI Zombies, but it does not provide installation steps, controls, firmware, title ID or game-update requirements. Confirm those requirements before replacing any game file and preserve the original.
![YaNi 1.11 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-94be6585a80ee078-960.jpg)
YaNi 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
YaNi 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains a large PC GSC source tree, a separate Xbox fastfile and five PS3 regional fastfiles. For PS3, use only the matching member from PS3 ALL BLES and BLUS - YaNi 1.11 Update. Its filenames cover BLES00684, BLES00685, BLES00686, BLES00687 and combined BLUS30377/BLES00683. The folder's ALL wording is not evidence of support for unlisted title IDs.
The filename and folders include 1.11, but no installation readme explains the version label or exact console firmware, loader or destination. Do not substitute PC source files or the Xbox fastfile for a PS3 build, and preserve the original game file.
![WhiteWater v6.0 1.11 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-3973ae4ccdafa9b9-960.jpg)
WhiteWater v6.0 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
WhiteWater v6.0 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured file is a compiled fastfile with an IWffu100 header, not an SPRX or a source-code archive. The captured download supplies no installation readme. Confirm the exact game update, title ID, console environment and loading method before replacing any game file; preserve the original.
![Diamond v3 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559930059366735892-1559930059664523404-47985908d07e.webp)
Diamond v3 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Diamond v3 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains BDV3 + AI Zombies/patch_mp.ff and BDV3 Without Zombies/patch_mp.ff. The readme says the entire patch with Zombies works only in Team Deathmatch and Free For All, not just its zombie feature. It claims the without-Zombies variant works in all modes. These source-reported differences must stay attached to the chosen file.
The archive contains compiled fastfiles, not SPRX files. The readme gives no installation procedure, exact firmware, title ID or game update. Confirm the loading method and matching game build before replacing files; preserve the original patch.
![Yardsale v7 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559929589885698058-1559929590183370813-9f4a9b459dc2.webp)
Yardsale v7 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Yardsale v7 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Yardsale Patch v7 archive contains a compiled PS3/patch_mp.ff alongside a substantial PC GSC source tree. The PS3 fastfile has an IWffu100 header. Use only the PS3 component for a PS3 loader; the presence of PC source does not make those scripts PS3-ready. No installation readme specifies firmware, title ID, game update or controls. Preserve the original file and confirm requirements before replacement.
![White Water v5.0 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559929383551107153-1559929384037781545-621d1bb76232.webp)
White Water v5.0 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
White Water v5.0 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The compiled fastfile is WhiteWater v5.0/BLES00683&BLUS30377/PS3 Patch/patch_mp.ff. Its readme identifies WhiteWater v5.0 but provides no installation procedure, menu controls, exact firmware or game update. Keep the source's region labels, preserve the original patch and confirm the correct loader and build before use.
![Exploit v7 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559929114943561798-1559929115250008146-47985908d07e.webp)
Exploit v7 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Exploit v7 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Static inspection found compiled fastfile components in the original archive. The supplied materials do not establish a complete installation procedure or exact firmware, title ID and game-update requirement. Choose only the matching game/platform variant, preserve original files and confirm the loader and file destinations before copying them.
![Restxrt's Private Patch v1 1.11 [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559928958533894254-1559928958705868800-58c2f0d5b659.webp)
Restxrt's Private Patch v1 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Restxrt's Private Patch v1 1.11 [CFW/HEN] from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains separate PS3/patch_mp.ff and XBOX/patch_mp.ff plus a PC GSC source tree. Static inspection found different fastfile signatures: IWffu100 for the PS3 member and IWff0100 for the Xbox member. Do not interchange those identically named files.
The source identifies Restxrt's Private Patch version 1, labels Patch Version as 1.11/TU6 and lists Xbox, PS3 and PC. No installation procedure, exact console firmware or title ID is given. Preserve that historical version information; confirm the correct platform, loader and game build before replacement.

xePixTvx's from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
xePixTvx's from the PS3 patch menu forum. Match the archive’s requirements before use.
The source says to place patch.ff in /dev_hdd0/game/<your MW2 title ID>/USRDIR/, then open MW2 Spec Ops or campaign. D-pad Down opens the menu. Preserve the original game files and keep the patch.ff filename.
The included read.txt explicitly says the author does not know whether it works for BLES. It does not specify an exact firmware, console environment, game update or another confirmed title ID. This uncertainty has not been replaced with a compatibility claim.

Valant from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Valant from the PS3 patch menu forum. Match the archive’s requirements before use.
The source lists patch.ff, EBOOT.BIN and ValantIW4.sprx as required together. It identifies a DEX development build in early beta, says clients are not supported, and gives the display resolution as 1080 × 720. That resolution is reproduced as written; no hardware validation or alternative value is inferred.
The release text gives L1 + D-pad Right as the open shortcut. Separate single-direction binds are listed for invulnerability (Up), unlimited ammo (Down) and super jump (Right). The author reports occasional option-toggle crashes, potentially more frequent during prolonged toggling. No installation destinations, exact firmware, title ID or game update are documented; confirm them and preserve originals before copying the three required components.

AEROSOULD94 from the PS3 patch menu forum. Match the archive’s requirements before use.
AEROSOULD94 from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured MediaFire URL includes trailing corrupted decorative characters. It is preserved as supplied; availability is unverified.
Original source-post image; appearance does not establish archived-build compatibility.
Choose the matching ENGLISH, FRENCH, GERMAN, ITALIAN, POLISH or SPANISH patch.ff. The readme says to place it in the same directory as patch_mp.ff and explicitly says not to rename patch.ff or delete/overwrite other files. Preserve any existing patch.ff before adding a different version.
The readme claims support for all updates, specifically including 1.13. That broad claim was not hardware-tested. It does not establish a specific firmware, console environment or full title ID. Confirm the required loader and the matching game/language build.

Aerosoul94 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Aerosoul94 from the PS3 patch menu forum. Match the archive’s requirements before use.
The readme identifies an IDontModLobbies edit of the single-player/Spec Ops patch. It places patch.ff in the same directory as patch_mp.ff, says not to rename patch.ff and says no other file needs deletion or replacement. Preserve any existing version before adding this captured file.
The source claims all updates including 1.11 and 1.13. It gives no exact firmware, console environment, title ID or controls. This older edit has a different archive hash from the multilingual Aerosoul94 download and remains separately preserved; no compatibility has been inferred merely from their shared author credit.

Resurgence from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Resurgence from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme places Resurgence.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching Modern Warfare 3 USRDIR directory. Preserve the original executable and confirm the correct game update, title ID, console environment and loader; those exact requirements are not supplied.

Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the resource's build, title ID and game update requirements for each game.
This MW3 source post links the same complete Inphect archive already listed from the MW2 forum. Its game-labelled MW2, MW3, BO1, BO2 and Ghosts components and environment-specific requirements remain the same; the additional post does not imply a new release or different build.
The archive includes MW2, MW3, BO1, BO2 and Ghosts EBOOT/SPRX names and game-specific asset folders. These file labels identify the package contents, not tested compatibility with every regional release or update.

Windows-side Detox V3 RTM/helper archive for the source-labelled MW3 1.24 build. Despite its SPRX forum location, it contains a Windows executable and connection libraries rather than a PS3 SPRX or EBOOT.
Original source-post image; appearance does not establish archived-build compatibility.
Windows-side Detox V3 RTM/helper archive for the source-labelled MW3 1.24 build. Despite its SPRX forum location, it contains a Windows executable and connection libraries rather than a PS3 SPRX or EBOOT.
The archive supplies MW3 1.24 Detox V3.exe, PS3Lib.dll, CCAPI.dll and DevComponents.DotNetBar2.dll. These are Windows-side helper files, not PS3 SPRX/EBOOT files and not a package to install through PS3 Package Manager. Keep the libraries with the executable. No payload was executed during this static inspection; the readme does not provide a complete connection-setup guide.
ReadMe.txt claims the console can freeze during connection and gives an approximate 10% chance. It also advises avoiding the All Players options because they are likely to freeze the PS3. These are the author's reported limitations, not independently measured probabilities or hardware test results.

MW3 Phantom publisher reference from the PS3 forum. The captured post links the French Modding Team shop entry, with no ready-to-use file attached.
Original source-post image; appearance does not establish archived-build compatibility.
MW3 Phantom publisher reference from the PS3 forum. The captured post links the French Modding Team shop entry, with no ready-to-use file attached.
The original Discord post contains the publisher’s MW3 Phantom CCAPI DEX/CEX listing. Current availability and exact requirements have not been verified; no local build is archived.

Old Matrix Azza from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Old Matrix Azza from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The captured MW3 archive contains EBOOT.BIN and MatrixModsMW3.sprx, with no readme. No exact firmware, console environment, title ID, game update, controls, loader or file destinations are documented by this listing. Do not borrow requirements from a different Matrix or MW2 pack. Preserve the original executable and confirm the intended MW3 build before installation.

Subliminal v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Subliminal v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Read.txt says to initialize the menu by firing the weapon after spawning, before attempting to open it.
The archive contains Subliminal.sprx and EBOOT.BIN, but its readme does not specify their file destinations, loader, console environment, firmware, title ID or game update. Confirm those requirements and preserve the original executable before copying files.

Crystalized from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Crystalized from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The included guide places Crystalized.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in /dev_hdd0/game/BLUS30838/USRDIR/. Preserve the original executable. Keep the explicit BLUS30838 title-ID requirement; the document does not establish other regions, a CEX/DEX/HEN environment, exact firmware, game update or controls.

Silent Shadow from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Silent Shadow from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive supplies SPRX/MW3.sprx and EBOOT DEX/EBOOT.BIN. Its installation text places the SPRX in /dev_hdd0/tmp/ and the EBOOT in the matching MW3 game directory's USRDIR. Keep the actual supplied MW3.sprx filename and the DEX requirement attached to the selected EBOOT. Preserve the original executable and confirm the title ID, firmware and game update before replacement.

Exorcist from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Exorcist from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The source places the SPRX in /dev_hdd0/tmp/ and EBOOT.BIN in the matching MW3 /dev_hdd0/game/<title ID>/USRDIR/. The actual archive member is Exorcist.sprx; the text misspells it Exoricst.sprx. Keep the supplied filename rather than renaming it from that typo. The included executable is specifically labelled Force Host/DEX. Preserve original game files and confirm the exact build.
The readme says the heart-text effect is buggy, describes the aim feature as very buggy, and reports occasional crashes from non-host options. It identifies this as the author's first SPRX menu with unresolved problems; planned fixes are not assumed to exist in this captured build.

SSM_Aftermath from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
SSM_Aftermath from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains SSM_Aftermath.sprx and an EBOOT under Eboots/DEX/Force Host. MUST READ!!!!.txt does not provide file destinations or an exact title ID, firmware or game update. Confirm those requirements and preserve the original executable before copying the DEX-labelled build.

Nay1995 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Nay1995 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Determine whether the intended PS3 environment is CEX or DEX before choosing a file. The readme says to rename that matching CEX_EBOOT.BIN or DEX_EBOOT.BIN to EBOOT.BIN and place it in the matching MW3 /dev_hdd0/game/<product code>/USRDIR/. Preserve the original executable; do not choose an environment by guesswork.
The readme places nay1995.sprx in /dev_hdd0/tmp/. It does not provide a full title ID, exact firmware, game update or menu controls.

Infinity v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Infinity v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains EBOOT.BIN and InfinityV1.sprx with no readme. It supplies no separately labelled CEX/DEX/HEN variant or exact firmware, title ID, game update, controls, loader or file destinations. Do not borrow requirements from the MW2 Infinity pack; confirm the intended MW3 build and preserve the original executable before use.

Zombieland from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Zombieland from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Place the supplied EBOOT.BIN in /dev_hdd0/game/<your MW3 title ID>/USRDIR/ and Zombieland.sprx in /dev_hdd0/tmp/, according to How to install.txt. Preserve the original executable and confirm the intended console environment, firmware and game update; the note does not specify those requirements or menu controls.

Menace from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Menace from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains GodEngineMW3.sprx, MenaceMW3.sprx, EBOOT.BIN and a supplied supporting text file. Its README says to place both SPRX files, the EBOOT and the support file in /dev_hdd0/tmp/. That EBOOT location is unusual and differs from the game-executable paths used by other resources; it has not been silently corrected or assumed to work. Confirm the intended loader and executable destination before copying this build. Preserve the original game executable and keep all supplied dependencies together.
The readme does not specify an exact CEX/DEX/HEN environment, firmware, title ID or game update. Names shared with GodEngine do not establish compatibility with a different menu package.

ArchieG from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
ArchieG from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The readme says this is an old, unfinished ArchieG tutorial menu and warns that some options freeze it. The archive contains EBOOT.BIN and ASPEngine.sprx, so it is not merely a source-code archive. No later fix is assumed.
The source explicitly says it is unsure whether the menu works on HEN and speculates about making a HEN EBOOT. That speculation is not an installation instruction or evidence of a supplied working HEN variant. Confirm the intended console build, exact game update, title ID and loader; preserve original files before use.

Black Genisys from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Black Genisys from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The DEX and HEN-labelled sets each contain BlackGenisys.sprx, BG_CustomConfig.ini, BG_HVHConfig.ini and an EBOOT. The instructions place the SPRX and both INI files in /dev_hdd0/tmp/ and the EBOOT in the matching game folder, preserving the original executable.
Both included readmes say the EBOOT is DEX only, including the copy placed in the HEN folder. The folder name alone does not override that requirement or establish a working HEN port. Confirm the correct environment-specific build before use.

Exorcist v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Exorcist v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains ExorcistV2.sprx and EBOOT.BIN. Its controls file does not specify installation destinations, CEX/DEX/HEN environment, firmware, title ID or game update. Requirements from the separately archived first Exorcist release have not been applied to V2 without evidence. Preserve originals and confirm the intended build before copying files.

Exodus V1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Exodus V1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Exodus V1 folder contains EBOOT.BIN and Menu.sprx, with no readme. Keep the supplied generic Menu.sprx filename; no exact console environment, firmware, title ID, update, controls, loader or file destinations are documented. Preserve the original executable and confirm the matching MW3 build before replacement.

Virtual Energy v2.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Virtual Energy v2.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Virtual Energy v2.3 folder contains EBOOT.BIN and Virtual_Energy.sprx, with no readme. No CEX/DEX/HEN variant, exact firmware, title ID, game update, controls, loader or file destinations are documented by the listing. Preserve the original executable and confirm those requirements before installation.

Resistance V3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Resistance V3 from the PS3 patch menu forum. Match the archive’s requirements before use.
This archive contains EBOOT.BIN and ResistanceV3.sprx. The author's RTE-Make name does not make it a Windows RTM helper; no EXE or DLL is included. No readme establishes exact console environment, firmware, title ID, update, controls or destinations. Preserve the original executable and confirm the intended MW3 campaign/Spec Ops loader before copying files.

Simple SPRX from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Simple SPRX from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The Simple SPRX folder contains EBOOT.BIN and SpecialOps.sprx, with no readme. The SpecialOps filename is retained; it does not establish support for other game modes. Confirm the console environment, firmware, title ID, update, controls and loading method before copying files, and preserve the original executable.

Chaos Cheats from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Chaos Cheats from the PS3 patch menu forum. Match the archive’s requirements before use.
Read Me.txt identifies Chaos Cheats version 1.0 for Special Ops, requires CFW and says it is for DEX users only. A possible CEX update is a future plan, not support in this captured build. The document recommends 1280 × 1080; that unusual resolution is reproduced as written rather than silently changed.
The archive contains Chaos.sprx and EBOOT.BIN, but the readme does not give their destinations, an exact firmware version, title ID or game update. Confirm those requirements and preserve the original executable before installation.

Invasion from the PS3 patch menu forum. Match the archive’s requirements before use.
Invasion from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The captured MW3SpecOpsInvasion archive contains EBOOT.BIN and MW3-Invasion.sprx, with no readme or separately labelled console-environment variant. Confirm the intended Spec Ops build, exact firmware, title ID, game update, controls, loader and file destinations; preserve the original executable before replacement.
![Insanity [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-91cce773dcea1bbb-960.jpg)
Insanity [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Insanity [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Preserve the original BO1 EBOOT.BIN. The readme places the supplied EBOOT in the game's USRDIR and the whole Assuming folder in /dev_hdd0/tmp/. Keep Assuming/t5zm.sprx inside that folder. The source says the game should start in Zombies and show a welcome message; this behavior was not tested here.
Normal gameplay and mod-menu use do not require t5zm.cfg. For optional custom dvars, binds and commands, the readme places that CFG inside an Assuming folder on a USB drive in the PS3's right-hand USB port. No CFG file is included in this captured archive; do not treat that optional setup as a missing required menu component.

Corrosion from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Corrosion from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The source says to put the whole Corrosion folder in tmp and the EBOOT in the game's BLES/BLUS directory. Its EBOOT wording does not spell out a complete USRDIR path, so confirm that destination for the matching build rather than replacing files by guesswork. Preserve the original executable and keep t5zm.sprx inside the supplied folder. R1 + D-pad Down opens the menu after loading.
The readme does not specify an exact CEX/DEX/HEN environment, firmware version, full title ID or game update.

Nightmare Engine v2.0 Zombies distribution with DEX and CEX/HEN-labelled EBOOTs, supplied dependencies and a documented Evilnat 4.88 CEX variant. The archive does not supply a separate multiplayer menu component.
Original source-post image; appearance does not establish archived-build compatibility.
Nightmare Engine v2.0 Zombies distribution with DEX and CEX/HEN-labelled EBOOTs, supplied dependencies and a documented Evilnat 4.88 CEX variant. The archive does not supply a separate multiplayer menu component.
The game files are Nightmare_zm.sprx and Zombies assets/configurations under NyTekCFW/Bo1/ZM. No separate multiplayer menu component was supplied. The source says the included EBOOTs work for BLES/BLUS releases only and not NPUB or other versions.
Preserve the original game executable. Copy the whole NyTekCFW folder to /dev_hdd0/tmp/. Choose EBOOT(DEX).BIN or EBOOT(CEX-HEN).BIN for the actual console environment, rename the selected file EBOOT.BIN and place it in the matching BO1 /dev_hdd0/game/<BLES or BLUS title ID>/USRDIR/. The archive also preserves older EBOOT variants; those are not silently substituted for the files named in the main instructions.
The separate Evilnat document identifies a CEX setup on Evilnat CFW 4.88. It says to rename the supplied Evil_Nightmare_zm.sprx to Nightmare_zm.sprx in the NyTekCFW/Bo1 folder and select the CEX/HEN-labelled EBOOT for that setup. This historical source-specific instruction does not establish compatibility with other firmware versions. Separate unofficial no-shader variants are also preserved in the archive.
For CFG loading, the readme puts the whole NyTekCFW_USB folder at the USB root and identifies NyTekCFW_USB/Bo1/Loader.cfg as the custom CFG file. Keep the directory layout and supporting game assets intact.

Deception from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Deception from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains DeceptionZm.sprx, DeceptionZm1.sprx and EBOOT.BIN. No readme explains whether the two SPRX files are alternatives or dependencies. Keep both original files and confirm their roles, the loader, installation paths, exact firmware, title ID and game update before use; preserve the original game executable.

Red Devil Remastered from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Red Devil Remastered from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The captured Red Devil Remastered archive supplies BO1ZM.sprx and DEX/EBOOT.BIN. No readme provides destinations, controls, a full title ID or game update. Keep the DEX label with the selected EBOOT and confirm the intended loader and console build; preserve the original executable. A different same-named archive cannot be assumed identical without a matching hash.

Undead V1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Undead V1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Read Me.txt identifies Undead v1 as a host/off-host menu for BO1 Zombies. The archive contains Undead_V1.sprx and a DEX-labelled EBOOT.BIN. It does not give installation destinations, controls or exact firmware, title ID and update requirements. Confirm them and preserve the original executable before use.

Gr3Zz v3 Zombies fastfile distribution with EBOOT and PS3 SELF support files; this captured archive contains no SPRX.
Gr3Zz v3 Zombies fastfile distribution with EBOOT and PS3 SELF support files; this captured archive contains no SPRX.
Original source-post image; appearance does not establish archived-build compatibility.
The archive supplies common_zombie_patch.ff, EBOOT.BIN, t5mp_ps3f.SELF and t5_ps3f.SELF. Static inspection found an IWff0100 header in the fastfile. The captured filename/folders label game files for 1.13; preserve that source pin.
The readme credits the creator and links historical tools but does not provide file destinations, a full title ID, console-environment/firmware requirements or menu controls. Do not treat an external historical link as a complete setup guide or apply a generic SPRX installation to these different file types. Preserve original game files and confirm the correct loader and exact build before replacement.

Demonic V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Demonic V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.

Source/mode mismatch: this multiplayer-forum post links the same verified Nightmare Engine v2.0 Zombies archive. Only Zombies components are established; no separate multiplayer menu build is supplied.
Original source-post image; appearance does not establish archived-build compatibility. The original multiplayer source post shows a Zombies menu image; the image does not establish multiplayer compatibility.
Source/mode mismatch: this multiplayer-forum post links the same verified Nightmare Engine v2.0 Zombies archive. Only Zombies components are established; no separate multiplayer menu build is supplied.
This additional post links the exact same preserved archive as the Zombies entry. Its Nightmare_zm.sprx and NyTekCFW/Bo1/ZM assets establish Zombies components only. No separate multiplayer menu component is present, so a multiplayer build or multiplayer support has not been inferred from the forum location.
The game files are Nightmare_zm.sprx and Zombies assets/configurations under NyTekCFW/Bo1/ZM. No separate multiplayer menu component was supplied. The source says the included EBOOTs work for BLES/BLUS releases only and not NPUB or other versions.
Preserve the original game executable. Copy the whole NyTekCFW folder to /dev_hdd0/tmp/. Choose EBOOT(DEX).BIN or EBOOT(CEX-HEN).BIN for the actual console environment, rename the selected file EBOOT.BIN and place it in the matching BO1 /dev_hdd0/game/<BLES or BLUS title ID>/USRDIR/. The archive also preserves older EBOOT variants; those are not silently substituted for the files named in the main instructions.
The separate Evilnat document identifies a CEX setup on Evilnat CFW 4.88. It says to rename the supplied Evil_Nightmare_zm.sprx to Nightmare_zm.sprx in the NyTekCFW/Bo1 folder and select the CEX/HEN-labelled EBOOT for that setup. This historical source-specific instruction does not establish compatibility with other firmware versions. Separate unofficial no-shader variants are also preserved in the archive.
For CFG loading, the readme puts the whole NyTekCFW_USB folder at the USB root and identifies NyTekCFW_USB/Bo1/Loader.cfg as the custom CFG file. Keep the directory layout and supporting game assets intact.

Source identity/mode mismatch: the Pepitax Engine v2 multiplayer post links Red Devil Remastered. Its BO1ZM SPRX and DEX EBOOT exactly match the preserved Red Devil Zombies distribution, with additional CEX EBOOT branches.
Original source-post image; appearance does not establish archived-build compatibility.
Source identity/mode mismatch: the Pepitax Engine v2 multiplayer post links Red Devil Remastered. Its BO1ZM SPRX and DEX EBOOT exactly match the preserved Red Devil Zombies distribution, with additional CEX EBOOT branches.
Although the post says Pepitax Engine v2, the complete archive is Red Devil Remastered and contains BO1ZM.sprx. Both that SPRX and the DEX EBOOT are byte-identical to the separately preserved Red Devil Zombies distribution. No Pepitax-labelled component appears, so this file is not confirmed as Pepitax v2 or a multiplayer menu.
CEX has separate EBOOTs for BLES01031, BLES01032, BLES01033, BLES01035, BLJM60286 and BLUS30591. DEX has one unqualified EBOOT. Keep those branches separate; the CEX title-ID list does not establish the DEX region. No HEN-specific branch, install README, opening controls or game-update requirement is supplied. Verify requirements and preserve the original executable before replacement.
![Resistance [DEX] original source-post image](/assets/images/menu-previews/ps3/original-1565080451473743962-1565080452027519006-13a1c1db2c63.webp)
Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
Original source-post image; appearance does not establish archived-build compatibility.
Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
The captured README explicitly says the menu is broken, works only in split-screen on Array and can spawn only one bot; spawning more is reported to freeze the game. Keep these specific source limitations with this build rather than presenting the generic host/non-host menu text as proof of working online support.
The readme places Resistance.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching Black Ops USRDIR directory. Preserve the original executable and confirm the full title ID, console build and game update before replacement.
![Project Cynical [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1565080089958420550-1565080090126061678-f34dcfaa1ae6.webp)
Project Cynical Windows RTM/helper archive, containing a Windows executable, CCAPI.dll and PS3Lib.dll rather than a standalone PS3 SPRX menu.
Original source-post image; appearance does not establish archived-build compatibility.
Project Cynical Windows RTM/helper archive, containing a Windows executable, CCAPI.dll and PS3Lib.dll rather than a standalone PS3 SPRX menu.
The archive contains a Windows MZ executable and connection libraries, with no SPRX or EBOOT. Keep the executable and its accompanying DLLs together on the Windows computer; do not install them through PS3 Package Manager or rename an EXE as a console file. No downloaded executable was run during inspection.
![Shake Package [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1565079396732379296-1565079397281702078-25577d9b666a.webp)
Shake Package [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Shake Package [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains EBOOT.BIN and a Shake folder containing TheShakeBO1.sprx and SpaceBO1.dds. Keep the SPRX and supporting image together in their supplied layout. No readme gives installation paths, controls, console environment, firmware, title ID or game update. Requirements from the separate MW2 Shake pack have not been applied to BO1 without evidence. Preserve the original executable and confirm the intended loader.
![Project Kush [CFW] original source-post image](/assets/images/merged-categories/optimized/asset-2a3b59b8d8e70568-960.jpg)
Historical Project Kush Windows RTM tool with CCAPI/TMAPI dependencies. Its readme warns of trophy corruption or Safe Mode during injection.
Original source-post image; appearance does not establish archived-build compatibility.
Historical Project Kush Windows RTM tool with CCAPI/TMAPI dependencies. Its readme warns of trophy corruption or Safe Mode during injection.
The source filename explicitly identifies this as an RTM distribution; archive format and connection requirements remain to be checked.
This is a Windows executable with CCAPI, PS3Lib, ps3tmapi_net and interface DLLs, not a console SPRX package. Keep the complete Project Kush Tool folder together. The source offers CCAPI or TMAPI connections; exact Windows, console firmware, title-ID and game-update requirements are not documented.
The source describes this as an old RTM menu, says CCAPI has more lag/delay than TMAPI, and warns that injection can corrupt trophies or send the console into Safe Mode. These are source-reported limitations, not findings from executing the tool here.
The readme describes starting a private match, opening the Windows tool, choosing CCAPI or TMAPI, connecting/attaching and selecting its start-menu action, with an estimated 30–60 second wait. That sequence was not executed or hardware-tested during this inspection.
![Synergy [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-eaaf3feabdd34f0e-960.jpg)
Synergy [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Synergy [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Although the archive is labelled SynergyBO1 Unauthed, the supplied menu file is BO1_Eternal.sprx. It comes with EBOOTS/CEX/EBOOT.BIN and EBOOTS/DEX/EBOOT.BIN. Choose the correct environment-specific executable and preserve actual filenames. No readme documents destinations, a loader, authentication requirements, exact firmware, title ID, update or controls; do not infer them from the archive name.
![Redemption [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559926940276883516-1559926940725551264-81e1520ecf47.webp)
Raw GSC and UI script/source pack, not a standalone PS3 SPRX/EBOOT distribution. A compatible loading/build setup is not supplied.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Raw GSC and UI script/source pack, not a standalone PS3 SPRX/EBOOT distribution. A compatible loading/build setup is not supplied.
The archive contains raw/maps/mp GSC files and raw/ui_mp/scriptmenus .menu files. A static read of _clientids.gsc begins with readable #include statements and script functions. No SPRX, EBOOT, compiled fastfile or compatible loader is supplied.
This is preserved as script/source material, not a ready standalone PS3 console build. Confirm the intended game, script loader or build workflow, exact update, firmware and title ID before using these files. Merely placing a raw source file beside a different menu does not establish compatibility.
![Firehawk [DEX] original source-post image](/assets/images/menu-previews/ps3/original-1559134760037654569-1559134760268472360-1b1be4676b51.webp)
Firehawk [DEX] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Firehawk [DEX] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive supplies Firehawk/EBOOT.BIN and Firehawk/menuBO1.sprx. No readme specifies destinations, controls, exact firmware, title ID or game update. Confirm the intended console build and loading method, preserve the supplied filenames and keep a backup of the original game executable. Requirements from similarly named menus for other Call of Duty games have not been inferred.
![ASP Engine [DEX] original source-post image](/assets/images/merged-categories/optimized/asset-206520ff36ef990f-960.jpg)
ASP Engine [DEX] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
ASP Engine [DEX] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive supplies Menu/EBOOT.BIN and Menu/ASPEngineBO1.sprx. No readme specifies destinations, controls, exact firmware, title ID or game update. Confirm the intended console build and loading method, preserve the supplied filenames and keep a backup of the original game executable. Requirements from similarly named menus for other Call of Duty games have not been inferred.
![Pepitax Engine [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-6605ff80255ba935-960.jpg)
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Original source-post image; appearance does not establish archived-build compatibility.
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Match the resource's build, title ID and game update requirements for each game.
Read to work.txt.txt says to place the whole Pepitax folder in the PS3 tmp directory. Keep its game-specific SPRX files inside that folder. No full path, controls or game-update requirement is documented.
Separate AW, BO1, BO3, GHOST and MW3 EBOOT directories each contain CEX-HEN and DEX variants. Preserve the original executable and match game, console environment, title ID and update before replacement. The complete listing has no COD4, World at War, MW2 or BO2 component.
![Resistance [DEX] original source-post image](/assets/images/menu-previews/ps3/original-1559133920384122921-1559133920656756736-1b2cab6536f8.webp)
Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
Original source-post image; appearance does not establish archived-build compatibility.
Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
This post links the same source URL and SHA-256-verified archive as the separately documented post. Its installation notes and limitations describe that exact file; the additional post is not proof of a different release.
The captured README explicitly says the menu is broken, works only in split-screen on Array and can spawn only one bot; spawning more is reported to freeze the game. Keep these specific source limitations with this build rather than presenting the generic host/non-host menu text as proof of working online support.
The readme places Resistance.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching Black Ops USRDIR directory. Preserve the original executable and confirm the full title ID, console build and game update before replacement.
![Chichen Engine [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-7a902bbb5d49794d-960.jpg)
Chichen Engine [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Chichen Engine [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The source says to replace the matching game EBOOT and place both CHEN.sprx and ChickhenConfig.bin in tmp. Preserve the original executable and keep the supplied configuration with the SPRX; no full EBOOT path, title ID, game update or console-environment requirement is given.
The source writes the shortcut as R3 + Left without identifying that directional control more precisely. No alternative button combination has been guessed.
![Snow Engine Remastered [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559133163316449380-1559133163706515506-47016d6189eb.webp)
Snow Engine Remastered [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Snow Engine Remastered [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The remastered archive supplies separate CEX, DEX and HEN Snow.sprx/EBOOT components. The CEX EBOOTs are separately labelled BLES01031 and BLUS30591. DEX and HEN EBOOTs have no region folder label. No readme supplies installation destinations or controls; requirements from the separately archived original Snow Engine build have not been transferred without matching-file evidence.
Choose the matching environment and region pair, preserve actual filenames and back up the original game executable. The remastered archive has a different complete-file hash from the original Snow Engine archive and remains a separate distribution.
![Snow Engine [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-2850ac8ce0627e8f-960.jpg)
Snow Engine [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Snow Engine [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The HEN/READ ME.txt says the HEN build works with BLES01031 and explicitly does not know whether other regions work. Keep that uncertainty rather than treating the CEX region folders as evidence for HEN.
The archive has CEX EBOOT folders for BLES01031 and BLUS30591, a DEX EBOOT, a root Snow.sprx, and a separate HEN EBOOT/Snow.sprx pair. Select the matching environment/region variant and preserve original game files. No installation destinations, controls or exact firmware/update requirements are documented by this readme.
![Pepitax Engine [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1559131343445827645-1559131343844016180-4abdf1f472e7.webp)
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Original source-post image; appearance does not establish archived-build compatibility.
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Match the resource's build, title ID and game update requirements for each game.
This source post links the same captured URL and verified archive as the separately documented post. Its file-specific instructions and limitations remain the same; no distinct version is implied.
Read to work.txt.txt says to place the whole Pepitax folder in the PS3 tmp directory. Keep its game-specific SPRX files inside that folder. No full path, controls or game-update requirement is documented.
Separate AW, BO1, BO3, GHOST and MW3 EBOOT directories each contain CEX-HEN and DEX variants. Preserve the original executable and match game, console environment, title ID and update before replacement. The complete listing has no COD4, World at War, MW2 or BO2 component.

Kebab Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Kebab Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Dex and Hen folders each contain KebabBO1.sprx, while EBOOT.BIN is outside those folders. Preserve both modules and their original variant labels. The shared EBOOT has no environment label; its suitability for both variants is not established by its placement.
No installation path, controls, title ID, game update or exact console requirements are supplied. Verify those requirements and preserve the original executable before replacement; no version is inferred from other Kebab releases.

Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
Original source-post image; appearance does not establish archived-build compatibility.
Source-limited Resistance BO1 build. The appended readme says it is broken outside split-screen Array and freezes if more than one bot is spawned.
This post links the same source URL and SHA-256-verified archive as the separately documented post. Its installation notes and limitations describe that exact file; the additional post is not proof of a different release.
The captured README explicitly says the menu is broken, works only in split-screen on Array and can spawn only one bot; spawning more is reported to freeze the game. Keep these specific source limitations with this build rather than presenting the generic host/non-host menu text as proof of working online support.
The readme places Resistance.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the matching Black Ops USRDIR directory. Preserve the original executable and confirm the full title ID, console build and game update before replacement.

Baguette HVH v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Baguette HVH v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The captured post links the Baguette SPRX community invitation. It does not supply a public file download.

Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the resource's build, title ID and game update requirements for each game.
This post links the same source URL and SHA-256-verified archive as the separately documented post. Its installation notes and limitations describe that exact file; the additional post is not proof of a different release.
The archive includes MW2, MW3, BO1, BO2 and Ghosts EBOOT/SPRX names and game-specific asset folders. These file labels identify the package contents, not tested compatibility with every regional release or update.

Jo-Milk's Playground V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Jo-Milk's Playground V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
READ ME.txt says this is for testing, not the release version or beta. It requires webMAN syscalls for HEN/CEX and TMAPI syscalls for DEX; it also says a DEX user can use the HEN variant with webMAN. Missing printed feedback is described as an unfinished testing-build behavior.
The ZIP includes separately labelled Jo-Milk Playground V2 [DEX] and [HEN] PKGs. Both have PKG headers, but their payload/signatures were not unpacked or validated. The README also retains instructions to resign a currently DEX EBOOT/SPRX for HEN/CEX; the existence of a labelled HEN package does not resolve that documentation conflict or verify correct signing.
The README says package installation creates /dev_hdd0/tmp/Playground_V2.sprx and the Jo-Milk/mp/Playground_V2 companion script/mod hierarchy. It also lists EBOOT.BIN and english/french patch_ui_mp.ff files under both /dev_hdd0/game/BLUS30591/USRDIR and /dev_hdd0/game/BLES01031/USRDIR. These are README-declared destinations, not a verified unpacked payload list. Preserve original executables/UI patches and verify the exact installed title/update before installation. Controls are not documented.
Choose your PS3 type and game region. Files in the same group belong together. Labels come from the preserved archive; they do not establish support for other firmware or title IDs.

Andromeda from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Andromeda from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The complete archive contains Andromeda.sprx and EBOOT.BIN without README or region/environment branches. No installation path, rename or compatibility is inferred from the RTE-Make archive name. Verify the exact installed title/update and console requirements and preserve original executables before replacement.

Jo-Milks Playground from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Jo-Milks Playground from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains Light/Playground_JM.sprx, Full/Playground_JM.sprx and EBOOT.BIN. Preserve both modules with their original filenames and variant folders; no requirement to load both or rename either is documented.
This file has no README or internal version label linking it to the separate Playground V2 testing PKGs. Their webMAN/TMAPI, title-ID and installer requirements are not evidence for this separate archive. Verify this distribution's title/update and console environment and preserve original executables before replacement.

Chichen Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Chichen Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This post links the same source URL and SHA-256-verified archive as the separately documented post. Its installation notes and limitations describe that exact file; the additional post is not proof of a different release.
The source says to replace the matching game EBOOT and place both CHEN.sprx and ChickhenConfig.bin in tmp. Preserve the original executable and keep the supplied configuration with the SPRX; no full EBOOT path, title ID, game update or console-environment requirement is given.
The source writes the shortcut as R3 + Left without identifying that directional control more precisely. No alternative button combination has been guessed.

Source/platform mismatch: this PS3 forum download contains Xbox 360 Jericho BO1 and BO2 XEX executables only. No PS3 SPRX or EBOOT is supplied.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Source/platform mismatch: this PS3 forum download contains Xbox 360 Jericho BO1 and BO2 XEX executables only. No PS3 SPRX or EBOOT is supplied.
The complete archive contains JerichoBO1.xex, JerichoBO2.xex and README.txt. Both executables begin with XEX2. The README describes version 1.2 and separate BO1/BO2 releases; its reference to an original PS3 project does not make these files PS3-compatible. No installation steps or controls are supplied.

Project Undercover V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Project Undercover V2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The archive contains DEX and CEX versions of Undercover_V2.sprx but only a DEX EBOOT DEBUG/EBOOT.BIN. The CEX note says its SPRX works on CEX but requires a separately made EBOOT; the provided debug executable is not a CEX alternative. A complete CEX EBOOT/SPRX pair is not supplied.
INSTALLATION.txt says the included DEX debug EBOOT loads Undercover.sprx from /dev_hdd0/tmp/. The actual archive names both variants Undercover_V2.sprx. For the DEX setup described in that document, preserve the original file and use the documented Undercover.sprx loader filename for the selected DEX SPRX. Put the DEX EBOOT in the matching game directory only after confirming the correct game/title ID; the document uses a BLUSXXXX placeholder rather than a full title ID.
The source says to make sure the game loads Multiplayer, but does not give a full title ID or exact game update. Confirm the intended BO1 setup from its captured source and compatible loader rather than treating an unspecified game-directory placeholder as cross-game support. Preserve the original executable.

Source/platform mismatch: this PS3 forum download contains Xbox 360 Jericho BO1 and BO2 XEX executables only. No PS3 SPRX or EBOOT is supplied.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Source/platform mismatch: this PS3 forum download contains Xbox 360 Jericho BO1 and BO2 XEX executables only. No PS3 SPRX or EBOOT is supplied.
The complete archive contains JerichoBO1.xex, JerichoBO2.xex and README.txt. Both executables begin with XEX2. The README describes version 1.2 and separate BO1/BO2 releases; its reference to an original PS3 project does not make these files PS3-compatible. No installation steps or controls are supplied.

Extortion v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Extortion v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains only EBOOT.BIN and Menu.sprx under Extortion Menu v1 [1.19]. The 1.19 label is source evidence of the intended update, not a hardware test. No install paths, controls, title ID or console environment are documented. Preserve original files and verify these requirements before replacement.

Kebab 1.5.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Kebab 1.5.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive packages BO2.sprx under TMP/BaguetteHVH/BO2 alongside Assets, Configurations, Sounds and other data. Preserve that entire hierarchy and its files; the separate EBOOT folder contains EBOOT.BIN. No README supplies a complete destination or console requirements.
LoadConfig.txt contains mp. BootConfig.txt names yuh legit.ini, but that filename does not appear in the complete archive listing; the Configurations folder instead contains a differently named INI. This records a package discrepancy, without asserting how the menu handles it. Controls are not documented.

Viridian by Jimbo for BO1, supplied as a DEX CFW SPRX/EBOOT package. The captured BO2 forum post links an archive explicitly identifying BO1.
Original source-post image; appearance does not establish archived-build compatibility.
Viridian by Jimbo for BO1, supplied as a DEX CFW SPRX/EBOOT package. The captured BO2 forum post links an archive explicitly identifying BO1.
Posted in the BO2 forum, but the original filename explicitly identifies COD BO1 Viridian by Jimbo. Listed under BO1; BO2 compatibility is not established.
The README requires both Target Type and LV2 Kernel to be DEX in Rebug Toolbox. This is a DEX CFW package; no HEN or CEX alternative is included.
The archive root is COD BO1 Jimbo Sprx [DEX CFW], containing Jimbo/Viridian.sprx and a BLES-BLUS EBOOT. No BO2-labelled files are present. The forum location does not establish BO2 compatibility.
![Skyfall v1.8 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-166153b62adbabc8-960.jpg)
Skyfall v1.8 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Skyfall v1.8 [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Select CFW-CEX or HEN, then the matching BLES-BLUS or NPEB-NPUB region family. Every branch supplies EBOOT/EBOOT.BIN and tmp/Bo3.sprx. Keep the selected pair together; family labels do not identify every supported title ID.
No README or controls are included. The directory tmp identifies the intended SPRX destination, but the exact title ID, EBOOT destination and game update must be verified before replacing the original executable.
![QuarantineCE [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-99841052464a94b0-960.jpg)
QuarantineCE [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
QuarantineCE [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The README warns that many options are missing or unimplemented and crashes are expected. It says development last occurred in early October 2020. These are source claims about this captured build, not a hardware test or a promise of later updates.
![Pepitax V2 [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-1563769133d9f515-960.jpg)
BO3 Zombies Pepitax package; download filename says V2 and internal root is labelled BETA. Separate DEX and HEN/CFW/CEX SPRX and EBOOT paths are preserved.
Original source-post image; appearance does not establish archived-build compatibility.
BO3 Zombies Pepitax package; download filename says V2 and internal root is labelled BETA. Separate DEX and HEN/CFW/CEX SPRX and EBOOT paths are preserved.
T7ZMCurse.sprx appears separately under In TMP/CFW DEX and In TMP/HEN, CFW, CEX, with EBOOTs under DEX and CEX HEN. Keep these variants distinct. The internal root says BO3 ZM BETA, while the source filename identifies V2.
The folder name In TMP identifies the intended SPRX directory. No README supplies a full path, EBOOT destination or controls. Match console environment, BO3 title ID and update and preserve the original executable before using a corresponding EBOOT.
![Insanity ZM/MP [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1565088596958904380-1565088597235998831-593376c14ad6.webp)
Insanity ZM/MP [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Insanity ZM/MP [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
For a crash while loading signed in, the README suggests starting BO3 while signed out. It attributes the crash to the game; that attribution is a source claim and was not tested. Menu controls are not documented.

Elysium from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Elysium from the PS3 SPRX menu forum. Match the archive’s requirements before use.
![iMoDz Engine v2 [CFW] original source-post image](/assets/images/merged-categories/optimized/asset-4431f6a97aea0d8b-960.jpg)
iMoDz Engine v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
iMoDz Engine v2 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The README puts both EBOOT.BIN and Default_mp.self in /dev_hdd0/game/<installed game>/USRDIR, and imodz.sprx in /dev_hdd0/tmp. Keep this executable pair together, verify the BO3 title ID/update and preserve both originals.
For loading crashes while signed in, the source suggests starting BO3 signed out. Its attribution of the crash to the game has not been tested. No menu controls are documented.
![Pepitax [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-439ca970cabba383-960.jpg)
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Original source-post image; appearance does not establish archived-build compatibility. The original BO3 source post shows a Black Ops 1 menu image; the image does not establish BO3 appearance or compatibility.
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Match the resource's build, title ID and game update requirements for each game.
This source post links the same captured URL and verified archive as the separately documented post. Its file-specific instructions and limitations remain the same; no distinct version is implied.
Read to work.txt.txt says to place the whole Pepitax folder in the PS3 tmp directory. Keep its game-specific SPRX files inside that folder. No full path, controls or game-update requirement is documented.
Separate AW, BO1, BO3, GHOST and MW3 EBOOT directories each contain CEX-HEN and DEX variants. Preserve the original executable and match game, console environment, title ID and update before replacement. The complete listing has no COD4, World at War, MW2 or BO2 component.

Kebab Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Kebab Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The complete archive contains EBOOT/EBOOT.BIN and TMP/ElysiumBO3.sprx, without a README. Keep the original SPRX filename; no requirement to rename it to Kebab is documented. No full title ID, exact firmware, game update or controls are documented. Confirm the installed game and console requirements and preserve original executables before replacement.

Elysium from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Elysium from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This source post links the same captured URL and verified archive as the separately documented post. Its file-specific instructions and limitations remain the same; no distinct version is implied.

Spectre/SkyFall from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Spectre/SkyFall from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive places EBOOT.BIN under PS3~dev_hdd0~game~BLES02166~USRDIR and MrNiato.sprx under PS3~dev_hdd0~tmp. These names encode the intended BLES02166 game executable and tmp locations. Preserve the original files and verify the installed title ID and update.
The internal root identifies host SkyFall 1.7 Zombies. There is no Spectre-labelled file or README; this package does not establish a separate Spectre build. Exact firmware, CEX/DEX/HEN requirements and controls are unspecified.
![Defcon [CFW/HEN] original source-post image](/assets/images/merged-categories/optimized/asset-69a98d5d56173a3c-960.jpg)
Defcon [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Defcon [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
How To Open Mod Menu.txt says D-pad Up opens the menu. The supplied files are Yisus.sprx and EBOOT.BIN; keep the original filenames.
The archive root says Mod Menu Defcon Sprx 1.20 (AW), without defining that number more precisely. No installation paths or full console/title requirements are included. Preserve the original executable and verify those requirements before replacement.
![Pepitax [CFW/HEN] original source-post image](/assets/images/menu-previews/ps3/original-1565085847810871336-1565085848016523384-91e43464ff78.webp)
Pepitax [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Pepitax [CFW/HEN] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
This ZIP is the AW v1 distribution, distinct from the preserved multi-game Pepitax archive. Its EBOOT directory separates CEX-HEN and DEX-CFW variants; match the intended console environment.
The SPRX is stored as tmp/Pepitax/Pepitax_AW.sprx. Preserve that folder and filename rather than flattening it. No README provides a complete EBOOT destination, exact title/update or controls. Preserve the original executable before using the matching variant.
![Zincou45 [CFW] original source-post image](/assets/images/menu-previews/ps3/original-1565085326475665428-1565085326681309214-4d835589d546.webp)
Zincou45 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Zincou45 [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The included zincou45 aw.txt says L3 + R3 opens the menu. The supplied SPRX filename is BanBypassv1.sprx; no rename is documented.
The archive gives no install path or exact console, region and update requirements. Preserve the original executable and verify these details before replacement. No effectiveness claim is inferred from the SPRX filename.
![Oblivious [CFW] original source-post image](/assets/images/merged-categories/optimized/asset-a91c9f32b5b5e944-960.jpg)
Oblivious [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Oblivious [CFW] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive separates CEX EBOOT/EBOOT.BIN and DEX EBOOT/EBOOT.BIN beside AWOblivious.sprx. Choose the executable for the verified console environment; the archive does not establish HEN support.
No full title ID, exact firmware, game update or controls are documented. Confirm the installed game and console requirements and preserve original executables before replacement. No README supplies an installation path.

Salvation from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Salvation from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Place Salvation.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the installed Advanced Warfare USRDIR directory, as the README directs. Verify the exact title ID, update and console requirements and preserve the original executable.

Paradox AC from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradox AC from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The source places the Paradox folder under /dev_hdd0/tmp/Paradox, retaining CE_AW.sprx inside it. It places EBOOTs in the relevant game USRDIR directory.
The document explicitly introduces /dev_hdd0/game/BLES00683/USRDIR as an example. It does not establish that ID as the required Advanced Warfare installation. Verify the actual AW title ID and update and preserve the original executable; no controls or exact console requirements are supplied.

Zincou45 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Zincou45 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The included zincou45 aw.txt says L3 + R3 opens the menu. The supplied SPRX filename is BanBypassv1.sprx; no rename is documented.
The archive gives no install path or exact console, region and update requirements. Preserve the original executable and verify these details before replacement. No effectiveness claim is inferred from the SPRX filename.

Kebab Engine v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Kebab Engine v1 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive provides EBOOT.BIN and KebabAW.sprx under Kebab Engine AW V1. No installation path or rename is documented. No full title ID, exact firmware, game update or controls are documented. Confirm the installed game and console requirements and preserve original executables before replacement.

Ethical Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Ethical Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
How to open menu.txt says Circle + D-pad Up opens the menu. The supplied filename AWvirus.sprx is preserved; the filename alone does not establish malicious behavior.
No installation paths, rename instruction or exact console/region/update requirements are supplied. Preserve the original executable and verify these details before replacement.

Genusion from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Genusion from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Under [Sprx-File], the archive supplies Genusion.sprx and a Genusion/SPRX directory of companion menus. An empty marker says Place This Files On Tmp. Preserve both the top-level loader and its complete folder hierarchy; no individual companion menu controls or new compatibility claims are inferred.
BLES&BLUS Original is separate from the three exact digital title-ID folders. The digital folder's empty Tested On HEN Only [??] marker is tentative source evidence only. No full installation path, firmware, game update or opening controls are supplied. Preserve the original executable and verify the installed title/update and environment.

Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Inphect Package from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the resource's build, title ID and game update requirements for each game.
This post links the same source URL and SHA-256-verified archive as the separately documented post. Its installation notes and limitations describe that exact file; the additional post is not proof of a different release.
The archive includes MW2, MW3, BO1, BO2 and Ghosts EBOOT/SPRX names and game-specific asset folders. These file labels identify the package contents, not tested compatibility with every regional release or update.

Ascendance from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Ascendance from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive contains only a DEX-labelled EBOOT and SSM_Ascendance.sprx, without a README. Preserve the original executable and match the installed Ghosts title/update and DEX environment. No CEX/HEN support, install paths or controls are documented.

Source game mismatch: the Ghosts post supplies an Evolve SPRX that is byte-identical to the preserved MW2 Evolve module, paired with a different EBOOT whose game compatibility is unestablished.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Source game mismatch: the Ghosts post supplies an Evolve SPRX that is byte-identical to the preserved MW2 Evolve module, paired with a different EBOOT whose game compatibility is unestablished.
The linked archive contains EBOOT.BIN, Evolve.sprx and read.txt. Its SPRX is byte-identical to the Evolve.sprx in the preserved MW2-labelled DEX/CEX package. This archive's EBOOT differs from the known package, so its supported game, region, update and pairing remain unverified. Do not treat the Ghosts forum location as compatibility evidence.
The readme only promotes a separate updated version. It gives no installation paths, controls, game title or requirements for the captured files. No claims about that separate version have been carried into this entry.

Sapphire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Sapphire from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Place Mega_Ghost.sprx in /dev_hdd0/tmp/Mega_Ghost.sprx and the matching EBOOT.BIN in /dev_hdd0/game/<your BLES or BLUS title ID>/USRDIR/EBOOT.BIN, as the source describes. Preserve the original executable and verify the exact installed title/update.
The archive filename says V1; the README says Sapphire 1.16 without defining that number as a menu or game-update version. No controls or exact CEX/DEX/HEN requirements are supplied.

Rezzurection from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Rezzurection from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Choose the matching executable: the CEX branch is labelled BLES-01945 while the DEX branch gives no title ID. The SPRX is named Rezurrection.sprx. Preserve original files and verify game/console/update requirements; no README supplies controls or install destinations.

Destiny from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Destiny from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Place Destiny.sprx in /dev_hdd0/tmp/ and EBOOT.BIN in the installed Ghosts USRDIR directory, as directed by the README. Confirm exact title ID, update and console environment and preserve the original executable.

Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Original source-post image; appearance does not establish archived-build compatibility.
Pepitax multi-game PS3 package with separate game SPRX files and paired CEX-HEN/DEX EBOOT folders for AW, BO1, BO3, Ghosts and MW3.
Match the resource's build, title ID and game update requirements for each game.
This source post links the same captured URL and verified archive as the separately documented post. Its file-specific instructions and limitations remain the same; no distinct version is implied.
Read to work.txt.txt says to place the whole Pepitax folder in the PS3 tmp directory. Keep its game-specific SPRX files inside that folder. No full path, controls or game-update requirement is documented.
Separate AW, BO1, BO3, GHOST and MW3 EBOOT directories each contain CEX-HEN and DEX variants. Preserve the original executable and match game, console environment, title ID and update before replacement. The complete listing has no COD4, World at War, MW2 or BO2 component.

Kebab Engine v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Kebab Engine v2 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Choose the EBOOT from DEX or Hen - Cex to match the verified console environment. Keep Kebab_GHOST.sprx with the selected distribution. There is no README or documented SPRX/EBOOT destination; verify title ID/update and preserve the original executable before replacement.

Eternal Engine v2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Eternal Engine v2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
BLES and BLUS has separate cex and dex EBOOTs. NPEB01832, NPEB01835 and NPUB31301 are separate folders without an environment label. Do not transfer the disc-branch CEX/DEX labels to the digital EBOOTs. Verify the installed title/update and preserve the original executable.
The archive contains tmp/Ghosts_Eternal.sprx, tmp/Ghosts_Eternal_original.sprx and an Eternal_Engine/Ghosts companion directory. No README explains which SPRX to select, rename or load together; no loading sequence is inferred from the filenames. Keep the original distribution intact. Key/activation-named members were excluded from this review.

Paradox.sh from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Paradox.sh from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The package supplies two differently named SPRX files and one EBOOT. No documentation establishes a rename, load order or whether both SPRX files must be installed together. Preserve original filenames and verify the intended loader, console environment, exact title ID and update before replacing the original executable. Controls are undocumented.

Poltergeist from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Poltergeist from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The package separates EBOOT/EBOOT.BIN and TMP/SHOQ.sprx, without a README. Preserve the supplied SHOQ.sprx filename. The TMP folder identifies the intended SPRX directory, but no full EBOOT destination or console/title/update requirement is documented; preserve the original executable before replacement.

Reflex Engine 2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Reflex Engine 2.5 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The README says to put all supplied SPRX files in hdd0/tmp and replace the EBOOT for the desired game. The CFW and HEN folders each contain two SPRX files; preserve those paired files and keep the variants separate. Match the installed title/update and preserve the original executable.
The CFW README reports testing on Rebug D-Rex 4.80.1 and 4.81, requests Rebug Mode and warns that CFW below 4.80 may be unstable. It also reports a soft-brick occurrence associated with a third SPRX and warns against altered redistributions. These are source claims, not verified testing or malware findings, and do not establish HEN compatibility. Controls are undocumented.

Frost Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Frost Engine from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Read ASAP.txt supplies the controls only. The archive contains EBOOT/EBOOT.BIN and Frost_Engine.sprx without install destinations or exact console/region/update requirements. Preserve the original executable and verify those details before replacement.

DLC source reference for COD4. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for COD4. Match the exact title ID and the publisher’s requirements.
The source spells one title ID BLES000148. Its six-digit suffix needs verification; it has been preserved as written.

DLC source reference for Black Ops 3. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Black Ops 3. Match the exact title ID and the publisher’s requirements.

DLC source reference for Ghosts. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Ghosts. Match the exact title ID and the publisher’s requirements.

DLC source reference for Advanced Warfare. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Advanced Warfare. Match the exact title ID and the publisher’s requirements.

DLC source reference for Modern Warfare 2. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Modern Warfare 2. Match the exact title ID and the publisher’s requirements.

DLC source reference for Modern Warfare 3. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Modern Warfare 3. Match the exact title ID and the publisher’s requirements.

DLC source reference for Black Ops 1. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Black Ops 1. Match the exact title ID and the publisher’s requirements.

DLC source reference for Black Ops 2. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for Black Ops 2. Match the exact title ID and the publisher’s requirements.

DLC source reference for World at War. Match the exact title ID and the publisher’s requirements.
Original source-post image; appearance does not establish archived-build compatibility.
DLC source reference for World at War. Match the exact title ID and the publisher’s requirements.

Disturbed from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Disturbed from the PS3 patch menu forum. Match the archive’s requirements before use.
The first source URL is explicitly labelled CFW/HEN and contains Disturbed Mod Menu/update.img. The second is explicitly labelled OFW and contains PS3/EXPORT/BACKUP/Disturbed Mod Menu/archive.dat plus archive_00.dat. Preserve both original archives and labels; these are different distribution formats.
Neither archive contains instructions, a full title ID, firmware requirement, game update or controls. The OFW label is a source claim, not verified compatibility or a documented restoration procedure; do not treat its backup files as replacements for the CFW/HEN update.img.

Retributiom v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Retributiom v1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive separates GTA 4/update.img, TBOGT/script.img plus script_network.img, and TLAD/script.img plus script_network.img. Keep each pair and episode branch distinct; no install destinations or cross-episode interchangeability are documented.
Read.txt.txt defines AddonMenu1.sco through AddonMenu8.sco for adding another menu. It does not supply a full installation procedure or opening controls. Preserve original game files and verify console, title ID and update before replacement.

Orbit from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Orbit from the PS3 patch menu forum. Match the archive’s requirements before use.

Unknown Modding v1.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Unknown Modding v1.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source folder/release layout: Unknown Modding V1.1 GTA 4/update.img. Preserve its matching game and console requirements.
The reviewed source folder contains one update.img under Unknown Modding V1.1 GTA 4. No installation readme, controls, title ID or exact game update was supplied in this folder. Preserve your original game files and verify the matching loader and destination before replacement.

Devastation v13 Remastered from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Devastation v13 Remastered from the PS3 patch menu forum. Match the archive’s requirements before use.
Circle + D-pad Down opens the menu, as the included How to open menu.txt states.
Keep script.img and update.img from this same distribution. The document gives no file destinations, title IDs or exact console/episode/update requirements; no shared installation path is inferred from a different GTA IV package. Preserve original files before replacement.

BackForSouls from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
BackForSouls from the PS3 patch menu forum. Match the archive’s requirements before use.
D-pad Down + Circle opens the menu, as the included How to open menu.txt states.
Keep script.img and update.img from this same distribution. The document gives no file destinations, title IDs or exact console/episode/update requirements; no shared installation path is inferred from a different GTA IV package. Preserve original files before replacement.

Annihilation from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Annihilation from the PS3 patch menu forum. Match the archive’s requirements before use.
D-pad Down + X opens the menu, as the included How to open menu.txt states.
Keep script.img and update.img from this same distribution. The document gives no file destinations, title IDs or exact console/episode/update requirements; no shared installation path is inferred from a different GTA IV package. Preserve original files before replacement.

Glitching v9.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Glitching v9.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
For PS3 the archive supplies NIKO/update.img and a TBOGT script.img/script_network.img pair. Xbox has its own NIKO script.img/script_network.img pair. Preserve the separate platform/episode branches. No full install destinations, firmware, title IDs or updates are documented.
The source names map1.sco through map10.sco for map slots, Gaload1.sco through Gaload3.sco for automatic loading, and glitching1.sco through glitching20.sco for mod slots. No PC or TLAD distribution is present in this archive, despite broader shortcuts and historical claims in the README.

Red Motion from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Red Motion from the PS3 patch menu forum. Match the archive’s requirements before use.
Use the distinct Niko Bellic or TBOGT branch for the intended installation; keep the TBOGT image pair together. No documentation establishes shared destinations or compatibility with other episodes. Verify the actual game/console/update requirements and preserve original files before replacement.

PS3 source/platform mismatch: the linked Cartel archive is an Xbox 360 GTA IV script-menu distribution with an optional XEX helper. It supplies no documented PS3 build.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
PS3 source/platform mismatch: the linked Cartel archive is an Xbox 360 GTA IV script-menu distribution with an optional XEX helper. It supplies no documented PS3 build.
The source links GTA_IV_Cartel_Menu_Xbox.zip. This PS3 forum placement does not establish a PS3 build.
The archive contains script.img, script_network.img and optional GTAIVCartel.xex. README and XEX2 header identify the Xbox distribution. The PS3 forum location does not make it a PS3-ready build.
The source requires an extracted game-file installation, not GOD/store format. It places script.img and script_network.img in the GTA IV game files under common/data/cdimages, preserving the originals first. It says LB + RB opens the menu.
The README describes GTAIVCartel.xex as optional extra functionality, not the menu itself, and offers module loading or a DashLaunch plugin, preferably slot 3. These are source instructions for Xbox, without hardware testing or a verified update requirement.

SxW from the PS3 patch menu forum. Match the archive’s requirements before use.
SxW from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
For BLES00229_E2, BLUS30127_E2, NPEB00907 or NPUB30702, place the TBoGT script.img and script_network.img pair in /dev_hdd0/game/<title ID>/USRDIR/DLC2/DLC/common/data/cdimages/. The README explicitly also requires the modded update.img for TBOGT to work. Verify the installed title and preserve original files; no game update, exact console environment or opening controls are documented.

The End v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The End v1.4 from the PS3 patch menu forum. Match the archive’s requirements before use.
The complete archive contains update.img only. The filename identifies 1.4 but the file listing does not independently identify its internal version. No destination, console requirement, episode compatibility or controls are documented. Preserve the original update.img and verify the installed game/title/update before replacement.

Major Distribution V13.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Major Distribution V13.2 from the PS3 patch menu forum. Match the archive’s requirements before use.
For PS3 the explicitly labelled branch is PS3 Update IMG CFW/update.img. Xbox has separate NORMAL Original and TBOGT script.img/script_network.img pairs. Original SuperNetworkGhost is another image pair without a platform label; no platform is inferred for it.
The MD TRIDENT ALL SCOS directory contains compiled SCO components; an empty marker says those files go in script.img. The archive also includes a standalone MD_Trident.sco. It gives no full installation procedure, image editor requirements or console/episode compatibility for those extra files.
The readme says a loading crash was fixed and describes this as the last update, but supplies no controls, paths or title/update requirements. These are source claims about this captured release, not hardware testing or a check for later releases. Preserve original game files before replacement.

The Pink House 3.0 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The Pink House 3.0 from the PS3 patch menu forum. Match the archive’s requirements before use.

PS3 source/platform mismatch: this Major Distribution v5 ZIP supplies Xbox Original, TBOGT and TLAD image packages only. No PS3-labelled build is present.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
PS3 source/platform mismatch: this Major Distribution v5 ZIP supplies Xbox Original, TBOGT and TLAD image packages only. No PS3-labelled build is present.
The archive contains three RAR packages explicitly under XBOX, for ORIGINAL, TBOGT and TLAD. Bounded RAR metadata inspection finds each contains script.img and script_network.img. No PS3 update.img or PS3 branch is supplied; the PS3 forum location does not establish PS3 compatibility.
The outer README contains promotion rather than installation instructions. The nested RAR header/member metadata was parsed in memory; no compressed game-image content was decompressed or integrity-tested. Full installation paths, controls and exact Xbox compatibility requirements remain undocumented.

Major Distribution v3.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Major Distribution v3.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The complete archive contains Major Distribution v3.1/ORIGINAL/update.img. No TBOGT/TLAD or Xbox-labelled branch is supplied, and no compatibility with them is inferred. No destination or controls are documented; verify the installed game/title/update and console requirements and preserve the original image before replacement.

Cipher Premium Menu from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Cipher Premium Menu from the PS3 patch menu forum. Match the archive’s requirements before use.

Polynesia v3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Polynesia v3.0 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Getting Started.txt requires a CFW PS3 on DEX and a file-transfer method. About EBOOT.txt separately identifies the supplied EBOOT as BLES 1.27 Debug/DEX. These requirements belong to this distribution; no HEN/CEX support or effectiveness of bypass/anti-ban claims was verified.

The post is labelled FGT Edition; its archive is labelled Semjases Cracked by VYNY MODZ and contains EBOOT.BIN plus SerenV2.sprx. Their relationship to the post title is undocumented.
The post is labelled FGT Edition; its archive is labelled Semjases Cracked by VYNY MODZ and contains EBOOT.BIN plus SerenV2.sprx. Their relationship to the post title is undocumented.
Original source-post image; appearance does not establish archived-build compatibility.
The complete archive contains EBOOT.BIN and SerenV2.sprx under Semjases Cracked by VYNY MODZ. The captured post is called FGT Edition. No README explains these differing names; do not rename the SPRX to FGT or infer a Semjases/Seren version or a valid EBOOT pairing from the names alone.
No install destination, control shortcut, title ID, update or console-environment requirement is supplied. Verify the exact build requirements and preserve the original executable before replacement. Static file presence does not establish that this is the post's advertised menu.

Legendary SPRX from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Legendary SPRX from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The source places EBOOT.BIN in /dev_hdd0/game/BLES01807/USRDIR and GTA.sprx in /dev_hdd0/tmp/. Match the exact installed title and update, keep the supplied filename and preserve the original executable.
The note describes the supplied EBOOT as a freeze fix but does not establish that claim through tests. It gives no controls, exact firmware or CEX/DEX/HEN requirements; no other region is inferred from the generic GTA.sprx name.

Polynesia 2.3.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Polynesia 2.3.3 from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Informations.txt identifies English version 2.3.3, says DEX Only and lists Right + Square to open. No CEX/HEN alternative is supplied.
The README writes the EBOOT path as hdd0>game>BLESS1807>usdir and says to put Polynesia.sprx in tmp, while the actual file is Lexicon.sprx. Preserve those discrepancies as source evidence; no valid title directory or SPRX rename is guessed. Verify the intended loader path, GTA V title ID and update, and preserve the original executable before replacement. Do not copy the separate Polynesia 3.0 guide as proof that this version has identical requirements.

EROOTIIK's from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
EROOTIIK's from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains EROOTIIK's Modloader 2.0/update.rpf, without a setup guide or EBOOT. The directory label identifies the distribution; the RPF's internal version was not inspected. No install path or compatibility is borrowed from another loader. Verify console/title/update requirements and preserve original files before replacement.

Skaterz V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Skaterz V1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Skaterz V1/update.rpf, without a setup guide or EBOOT. The directory label identifies the distribution; the RPF's internal version was not inspected. No install path or compatibility is borrowed from another loader. Verify console/title/update requirements and preserve original files before replacement.

TMM v12 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
TMM v12 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source folder/release layout: TMM v12 Modloader/TMMv12 (no texture)/update.rpf. Preserve its matching game and console requirements.
This source supplies update.rpf under TMM v12 Modloader / TMMv12 (no texture). Preserve the no-texture label. The folder does not include an EBOOT or installation documentation, so no EBOOT, firmware, title-ID or update compatibility is inferred.

Buzzard v6.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Buzzard v6.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
The guide puts update.rpf in /dev_hdd0/game/BLES01807/USRDIR and requires a modded EBOOT; it permits an already compatible one or one of the supplied variants. If using a supplied EBOOT, place it in the same USRDIR directory after matching the variant and preserving originals. For HEN/FTP transfer, the source says enable HEN and FTP first.
The CEX Extortion note requires any SPRX used with that EBOOT to be named Extortion.sprx. DEX/HEN Unrestrained notes instead specify GTA.sprx. These names apply to the selected EBOOT, not to a universally interchangeable loader. The Semjases EBOOT folder is separately labelled HEN-CEX-DEX without a corresponding naming document.
The changelog header says Left Stick + Right Stick opens the mod loader.
The supplied guides report that certain Unrestrained protection/clear-area options can hide vehicles, prevent explosions or create session bugs. Treat those effects and the source's bypass/anti-ban claims as documentation claims, not verified protection. A bundled LibertyV Windows editor is separate from the PS3 loader; no bundled executable was run.
Mod Loader BUZZARD v6.1 Private.zip Full package · 191.8 MiB

Omar Ghost v7.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Omar Ghost v7.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
The post title says v7.1 but the captured original filename says V7.0. Both labels are preserved; the archive version needs inspection.
The source post is labelled Omar Ghost v7.1, while the exact preserved download is Omar_Ghost_Loader_V7.0.rar. Its sole member is update.rpf, without metadata or documentation proving either internal version. Keep both source labels and the original archive; this file is not confirmed to be v7.1.
No install destination, EBOOT requirement, controls or exact console/title/update compatibility is supplied. Verify those requirements and preserve original game files before replacement.

ToXiC v8 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
ToXiC v8 from the PS3 patch menu forum. Match the archive’s requirements before use.
The archive contains Mod Loader ToXiC V8 Final Version by P1R4T4 MoDz/update.rpf, without a setup guide or EBOOT. The directory label identifies the distribution; the RPF's internal version was not inspected. No install path or compatibility is borrowed from another loader. Verify console/title/update requirements and preserve original files before replacement.

Purified V4.5 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Purified V4.5 from the PS3 patch menu forum. Match the archive’s requirements before use.
The complete archive contains update.rpf only. V4.5 is the captured post/archive filename label; no internal version metadata was inspected. No installation path or compatible EBOOT is documented for this exact distribution. Verify the actual console/title/update requirements and preserve original game files before replacement.

FBI4Z V4 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
FBI4Z V4 from the PS3 patch menu forum. Match the archive’s requirements before use.
The source supplies a standalone update.rpf, without an archive or documentation. Preserve the post's V4 label, but do not infer the file's internal version from an older inventory project name or from the generic filename. No installation path, EBOOT requirement or controls are established for this exact file; verify title ID/update and preserve originals before replacement.

Unknown Ghost v7.3 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Unknown Ghost v7.3 from the PS3 patch menu forum. Match the archive’s requirements before use.

Boxuga v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Boxuga v2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source folder/release layout: update.rpf. Preserve its matching game and console requirements.
The pinned V2 release labels update.rpf for PS3 CFW/HEN. Its Boxuga.V2.Xbox.zip is a separate Xbox 360 RGH build. Keep these platforms separate and preserve your original game files.
Scripts.zip contains BoxugaLoader.csc and PS3 CTD textures alongside separate Xbox XSC/XTD files. The author describes this archive as scripts for loading through another loader. Read.txt gives a stack size of 2024 and L1/LB + Left as the controls. Keep the platform-specific texture assets with the matching script.
The captured post and V2 release do not supply a PS3 title ID, game update or exact installation destination. Confirm those requirements against your game before replacing update.rpf. The README describes GTA V Story Mode controls; it does not establish compatibility with every online service.

Verticals v14 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Verticals v14 from the PS3 patch menu forum. Match the archive’s requirements before use.
The internal changelog heading identifies Verticals GTA v14.0 CEX/DEX/HEN. The archive contains update.rpf and the changelog, without an EBOOT or separate setup guide. These are source support labels, not hardware test results.
The changelog says menu bindings load from a ctd file but gives no actual shortcut. Do not invent a binding or infer the destination/EBOOT requirements from another GTA V loader. Verify the installed title/update and environment and preserve the original game files.

Pennywise v7.0 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Pennywise v7.0 from the PS3 patch menu forum. Match the archive’s requirements before use.
The complete ZIP contains update.rpf only. V7 identifies the captured distribution filename; no internal RPF version was inspected. The source supplies no installation path, controls or compatible EBOOT for this exact file. Verify console/title/update requirements and preserve original game files before replacement.

Semjases v15.3 Mod Loader from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Semjases v15.3 Mod Loader from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source folder/release layout: Semjases ModLoader 15.3/update.rpf. Preserve its matching game and console requirements.
The reviewed Semjases ModLoader 15.3 folder contains update.rpf and EBOOT / EBOOT DEX BLES / EBOOT.BIN. The executable is explicitly a DEX/BLES variant, with no full BLES title ID provided. Do not treat it as a HEN or CEX EBOOT.
Preserve the original update.rpf and EBOOT.BIN. Match the game edition, title ID, update and console environment before choosing the source files. No installation destination or controls were included in the reviewed folder.

Exotic Trainer v6.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Exotic Trainer v6.9 from the PS3 patch menu forum. Match the archive’s requirements before use.
The RAR contains update.rpf and changelog.txt under Exotic Trainer R6.9 [Original]. The changelog labels R6.9 and a final version, dated 03/6/2021. Those are captured source labels, not a check for later releases or verified internal RPF metadata.
The changelog associates L3 + R3 with saving menu position/open-close behavior but gives no complete controls guide. No installation destination, compatible EBOOT, title ID, game update or console-environment requirement is documented. Verify those requirements and preserve original game files before replacement.
Exotic+Trainer+R6.9+[Original].rar Full package · 107.6 MiB

Spider-Man from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Spider-Man from the PS3 patch menu forum. Match the archive’s requirements before use.
The complete archive contains SpiderMan Modloader/update.rpf only. SpiderMan is the loader's source label; the package supplies no documentation for another game or an internal version. No installation path, EBOOT requirement or controls are included. Verify the installed GTA V title/update and console requirements and preserve original game files before replacement.

James Reborn v40.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
James Reborn v40.1 from the PS3 patch menu forum. Match the archive’s requirements before use.
Original source folder/release layout: jamews reborn 40.1/update.rpf. Preserve its matching game and console requirements.
The reviewed folder, spelled jamews reborn 40.1 by its source, contains update.rpf only. No EBOOT, readme, controls, title ID or game-update requirement was supplied. Preserve the original game files and verify the destination and compatible console environment before replacement.

UltimateCraft V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
UltimateCraft V2 from the PS3 patch menu forum. Match the archive’s requirements before use.
The post truncates all three MEGA decryption keys with ellipses. These are incomplete source links; working keys cannot be reconstructed from this capture.
![Red Dead Redemption [Demonic Menu V2.7 CFWHEN] original source-post image](/assets/images/menu-previews/ps3/original-1560067100570161232-1560067100868087868-678baf855d8e.webp)
PS3 RDR GOTY script/RPF collection with separate Demonic and jedijosh pre-modded RPF branches plus compiled loose scripts/assets. The archive supplies no SPRX file.
Original source-post image; appearance does not establish archived-build compatibility.
PS3 RDR GOTY script/RPF collection with separate Demonic and jedijosh pre-modded RPF branches plus compiled loose scripts/assets. The archive supplies no SPRX file.
The archive separates BLES01294 and BLUS30758, with Demonic and jedijosh pre-modded patch0_ps3.rpf/dlcpatch0_ps3.rpf pairs for each. It also supplies GOTY loose compiled scripts/assets. Keep each region/menu distribution together. No full RPF installation destination or exact firmware/update requirement is documented here.
The README recommends running one menu at a time because combining Demonic and jedijosh increases crash risk. It also warns against running both custom-weapon scripts together. Template files are required for all-animal models in Demonic and can alter matchmaking pool behavior; the jedijosh prebuilt branch omits those templates. These are source reports, not tested behavior.
The loose branches contain compiled CSC scripts and runtime CSF/XML/CTD assets, not a supplied C/C++ project. The archive separately contains optional custom video assets designated for the game root rather than update/RPF locations; none were played. Preserve all original files and use the branch matching the installed GOTY title.
[PS3] Loose Files, Premade Rpfs, Demonic Menu, jedijosh menu.rar Full package · 128.5 MiB

Source-warning reference distribution: the archive explicitly labels its DEX EBOOT 'cid stealer'. Its CEX/HEN and SPRX 'clean' labels are unverified source claims. Original files remain preserved.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
Source-warning reference distribution: the archive explicitly labels its DEX EBOOT 'cid stealer'. Its CEX/HEN and SPRX 'clean' labels are unverified source claims. Original files remain preserved.
The DEX EBOOT directory is named DEX cid stealer, with a BLUS cid stealer subfolder. The other branches are named CEX & HEN clean and SPRX clean. These are exact source labels, not verified malware findings or a safety certification. This distribution remains reference/incomplete; the DEX executable is not presented as a verified ready download.
The actual EBOOT files are only in BLUS-labelled branches. Instructions pin the BLUS destination to /dev_hdd0/game/BLUS30464/USRDIR and the SPRX destination to /dev_hdd0/tmp/. The README also mentions BLES00760, but no corresponding BLES-labelled EBOOT is supplied; that text does not establish an available BLES build.
Instructions.txt lists R3 + D-pad Left to open. Recording this shortcut does not resolve the source warning or verify that either executable is safe or compatible.
![Minecraft [TCM Gang] original source-post image](/assets/images/merged-categories/optimized/asset-f5039a94b5dd149b-960.jpg)
Minecraft [TCM Gang] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Minecraft [TCM Gang] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
The archive supplies distinct CFW and HEN versions of MC.sprx with the same filename, plus a separate top-level EBOOT.BIN. Keep both original SPRX files separately labelled. The shared EBOOT has no variant label; do not assume that one executable is valid for both environments without additional evidence.
No installation paths, controls, exact Minecraft title/update or firmware requirements are included. Verify those requirements and preserve the original executable before replacement.
![Dead Rising 2 [Zed Pwn3d] original source-post image](/assets/images/merged-categories/optimized/asset-b2a7ffd85564df86-960.jpg)
Dead Rising 2 [Zed Pwn3d] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Dead Rising 2 [Zed Pwn3d] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
![Minecraft [DownCraft V4.5 Premium] original source-post image](/assets/images/menu-previews/ps3/original-1560057917552722021-1560057917946732606-cbc972fe01b6.webp)
Minecraft [DownCraft V4.5 Premium] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Original source-post image; appearance does not establish archived-build compatibility.
Minecraft [DownCraft V4.5 Premium] from the PS3 SPRX menu forum. Match the archive’s requirements before use.
Match the EBOOT region-family folder to the installed Minecraft title and place EBOOT.BIN in /dev_hdd0/game/<region/title ID>/USRDIR, as the source directs. Place MCV4.5.sprx in /dev_hdd0/tmp. Family labels do not establish every title ID; preserve the original executable.
The main setup note says to change the game HUD to HUD 1. The separate Menu Not Showing Fix instead says Help & Options > Settings > User Interface > scroll down > change HUD-Size to 2. Both source instructions are retained rather than silently choosing one; neither supplies an opening shortcut or exact game-update requirement.

PS3 DEX/HEN reference branches found in the combined Rapture v2 archive. Required loader, EBOOT and raw-script files are present, but shared script verification logic and conflicting PS3 instructions prevent a verified-ready compatibility claim.
Source limitations · read guide
Original source-post image; appearance does not establish archived-build compatibility.
PS3 DEX/HEN reference branches found in the combined Rapture v2 archive. Required loader, EBOOT and raw-script files are present, but shared script verification logic and conflicting PS3 instructions prevent a verified-ready compatibility claim.
Both PS3 branches contain their named EBOOT/SPRX files and the required shared raw script, but neither is presented as verified ready. In the script, startingLobby marks a player as host only when self.name equals the literal string "level.hostname"; all other names become unverified, and monitorButtons refuses to open for unverified players. No other verification assignment occurs in that supplied script. This is a static source finding, not a console test; the original script has not been repaired.
The top-level PS3 README says InfinityOps.sprx OR InfinityOps_HEN.sprx, while the HEN-specific README says InfinityOps.sprx AND InfinityOps_HEN.sprx. The actual HEN member is spelled InfinityOps_Hen.sprx, with different capitalization. Neither source conflict has been silently resolved or used to invent a rename/loading sequence.
Both PS3 readmes put the SPRX files and the entire raw folder in tmp, retaining raw/maps/_zombiemode_load.gsc. They say to put EBOOT.BIN inside the installed Bles directory without a complete title ID, USRDIR destination or game update. Xbox paths and requirements have not been substituted into this PS3 guide. Preserve original executables and the original combined archive.