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Emulators · 2.0.9.2
XBSX2 · PlayStation 2
A native PS2 emulator with separate CPU builds for the two Xbox generations.
x64 UWPXbox One family / Series S / XISOCHDCSOBIN + CUE
Before first launch. Dump a BIOS from your own PS2 and select it in the first-run wizard. Set the installed app type to Game in Developer Home. Xbox One uses SSE4; the AVX2 build is for Series S/X and crashes on Xbox One.
Files & folders. Example USB layout: XBSX2\bios, XBSX2\Games and XBSX2\memcards. Choose the actual folders in XBSX2; a drive letter such as E: is only an example.
OS requirements & dependencies
Minimum platform version: 10.0.22000.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 595c25f0-b370-4d7a-9b14-3027fbd69ecf. Version: 2.0.9.2.
Package artwork: XBSX2 / PCSX2 contributors. Artwork source

Emulators · 1.2.0.2 + legacy 1.1.9.0
Dolphin UWP · GameCube & Wii
The maintained successor linked by the discontinued XboxEmulationHub Dolphin fork. The current package explicitly targets Windows.Xbox.
x64 UWPOne / Series · legacy build confirmedISOGCMRVZWBFS
Before first launch. The legacy 1.1.9.0 port confirms One family and Series support, with Series recommended and substantial One performance limits. The successor 1.2.0.2 has an x64 Windows.Xbox target, but its exact model support is not separately documented; it appears under All models and Unconfirmed model scope. No GameCube BIOS is required; a Wii NAND dump is optional for features that need it. The linked community folder guide describes the earlier port; current package dependencies are listed here from 1.2.0.2.
Files & folders. Use Dolphin’s folder picker to choose a writable User folder, for example USB:\Dolphin, and add separate game folders such as Games\GameCube and Games\Wii. These are examples, not fixed Xbox system paths.
OS requirements & dependencies
Minimum platform version: 10.0.19041.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal, Windows.Xbox. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: DolphinEmulator.DolphinUWP. Version: 1.2.0.2.
Original archives & previous build
Dolphin 1.1.9.0 is the discontinued earlier port. Its minimum OS is 10.0.26100.0 and it uses a different package identity. Back up saves before moving to the successor.
Package artwork: Dolphin contributors / DanP142 UWP port. Artwork source

Emulators · 1.20.4
PPSSPP · PlayStation Portable
The official UWP release for Xbox One and Series consoles, with an extracted native x64 package for direct installation.
x64 UWPXbox One family / Series S / XISOCSOPBP
Before first launch. No PSP BIOS is required. Install the x64 MSIX and Microsoft.VCLibs.140.00 framework. On first run choose or create a writable PSP folder, then select your own games.
Files & folders. Choose a PSP folder on USB or use the app’s LocalState. The selected PSP tree stores GAME, SAVEDATA and SYSTEM data; ISO/CSO games can be selected from your chosen game directory.
OS requirements & dependencies
Minimum platform version: 10.0.19041.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 0ad29e1a-1069-4cf5-8c97-620892505f0c. Version: 1.20.4.0.
Original archives
Package artwork: Henrik Rydgård / PPSSPP contributors. Artwork source (Original ZIP; extract PPSSPP_UWP_1.20.4.0_x64.msix)

Emulators · v2.7 · package 2.7.1.0
Flycast · Dreamcast & arcade
Official native Xbox UWP APPX for Dreamcast, Naomi and Atomiswave systems.
x64 UWPXbox One family / Series S / XGDICDICHDZIP arcade sets
Before first launch. The source explicitly supports Xbox One and Series via Device Portal. Select your own content and a writable data folder. Dreamcast can use HLE BIOS; games requiring real BIOS and arcade systems need their documented BIOS sets. Package version 2.7.1.0 differs from release tag v2.7.
Files & folders. In Flycast settings choose Content Location and a writable Home Directory. Required BIOS files go in the data folder inside that home directory; follow the wiki for the exact system and set. Naomi GD-ROM games need their matching CHD in the same-named ROM subfolder, for example games/monkeyba.zip plus games/monkeyba/gds-0008.chd.
OS requirements & dependencies
Minimum platform version: 10.0.26100.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: AF75D068-D5AC-3D3C-B52A-2791C2F3491A. Version: 2.7.1.0.
Package artwork: flyinghead / Flycast contributors. Artwork source

Tools · 1.4.5.0 · release v1.2
DurangoFTP · local file transfer
An Xbox One / Series FTP server that discovers installed apps and exposes accessible app folders. The repository is archived; this is a preserved legacy developer build.
x64 UWPXbox One family / Series S / XAPPX bundleFTP
Before first launch. Install the x64 app and its three bundled x64 framework dependencies. Start it on the console, then connect from a computer FTP client to the address and port it displays. Keep it running during transfer; stop the server when finished. Plain FTP is for a trusted local network.
Files & folders. Use the app-discovered virtual folders to find the target package and its LocalState. Do not treat the FTP root as the console’s unrestricted filesystem or assume a universal drive letter.
Download · DurangoFTP · x64 install package APPXBUNDLE · 1.4 MiB · v1.2 (package 1.4.5.0)Minimum OS 10.0.16299.0 · x64File & SHA-256
DurangoFTP_1.4.5.0_x64.appxbundle
124d6ee0fd9c8856f3a6d995220b7dfcd267703127e5602f82e03de136dadb44Original publisher download
Unmodified member extracted from DurangoFTP_1.4.5.0_Test.zip. The original ZIP remains available.
OS requirements & dependencies
Minimum platform version: 10.0.16299.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.22929.0 · x64
- Microsoft.NET.Native.Framework.2.2 ≥ 2.2.27912.0 · x64
- Microsoft.NET.Native.Runtime.2.2 ≥ 2.2.28604.0 · x64
Get the x64 frameworks below
Package identity: 1337Tunip3.DurangoFTP. Version: 1.4.5.0.
Original archives
Package artwork: tunip3 / DurangoFTP contributors. Artwork source

Tools · 1.18.2
Moonlight Xbox · PC streaming
A native UWP client for streaming games and applications from a compatible PC host to Xbox One or Series.
x64 UWPXbox One family / Series S / XMSIX bundleLAN streaming
Before first launch. Install the MSIX bundle plus Microsoft.UI.Xaml.2.7 and Microsoft.VCLibs.140.00 x64. Set up Sunshine or another compatible GameStream host on your PC, add its LAN IP in Moonlight and complete the displayed pairing process. The games run on the host PC.
Files & folders. No ROM, SD-card or console game-folder layout is required. Configure applications and library paths in the streaming host on the PC.
OS requirements & dependencies
Minimum platform version: 10.0.18362.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.UI.Xaml.2.7 ≥ 7.2109.13004.0 · x64
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 50497EliaZammuto.MoonlightUWP. Version: 1.18.2.0.
Package artwork: Elia Zammuto / Moonlight contributors. Artwork source

Emulators · Xbox snapshot 2026-08-19
RetroArch · multi-system emulation
Xbox-specific native libretro frontend builds, with separate Xbox One and Series graphics backends. These compact packages do not include emulator cores.
x64 UWPXbox One family / Series S / XCore-dependent ROMsDisc imagesAPPX
Before first launch. Choose the package for your console and set App type to Game. In Online Updater, update Core Info Files, then use Core Downloader for the systems you want. An internet connection is needed for those extra core downloads. Each core has its own game, BIOS and compatibility requirements.
Files & folders. Choose your content folder in the browser. Set Settings → Directory → System/BIOS to a writable folder for core-specific BIOS files; check the selected core documentation. Keep save files and save states backed up separately.
OS requirements & dependencies
Minimum platform version: 10.0.15063.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 1e4cf179-f3c2-404f-b9f3-cb2070a5aad8. Version: 1.22.2.0.
Package artwork: Libretro / RetroArch / Xbox Emulation Hub contributors. Artwork source

Emulators · 1.0.0.236
DOSBox Pure UWP · DOS games
An unofficial native UWP DOSBox Pure frontend for running your own DOS software. The publisher documents Xbox Series support; Xbox One support is not confirmed.
x64 UWPSeries S / XZIP / DOSZDOS EXE / COM / BAT contentISO / CHDCONF
Before first launch. Install the extracted native app package and its listed frameworks. Bring your own DOS game files. A keyboard and mouse can help with installers and applications that do not suit a controller. Follow this port’s setup instructions rather than desktop DOSBox installation steps.
Files & folders. Use Load File to select your DOS game ZIP/DOSZ, executable or supported disc image; R3 opens PUREMENU. Keep each game and its configuration together, and back up the app’s local saves. No shared mandatory Xbox drive letter is assumed.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 81ef2129-2f08-4d22-9816-050b2b62b308. Version: 1.0.0.236.
Original archives
Package artwork: marcelofrau / DOSBox Pure / Libretro contributors. Artwork source

Emulators · 2026.3.1.155
ScummVM UWP · adventure games
A native Xbox UWP launcher for the official ScummVM libretro core. The pinned release explicitly lists Xbox One and Series; this is a community port.
x64 UWPXbox One family / Series S / XScummVM game dataSCUMMVM descriptorAPPX
Before first launch. Install the extracted app package and dependencies, then let first-run setup finish. Supply your own supported game data; no commercial games are included. This package is a ScummVM frontend, not a desktop Windows installer. ScummVM’s own save system is used; RetroArch rewind and save states are not supported.
Files & folders. Add the folder containing a supported game’s data files in ScummVM, rather than a PC installer. First-run support files are staged under E:\scummvm\system when available, falling back to LocalState\system; do not assume every console assigns E: to the same device.
Download original ZIP · ScummVM UWP · x64 install package Extract ScummVMLauncher_2026.3.1.155_x64.msix before installation. The package size and SHA-256 below describe that extracted file.
MSIX · 133.6 MiB · 2026.3.1.155Minimum OS 10.0.17763.0 · x64File & SHA-256
ScummVMLauncher_2026.3.1.155_x64.msix
0edd4bb4665e05a2904eee3ad32c032201d82685a0a9b217d94e20203a5bfcaeOriginal publisher download
Unmodified member extracted from scummvm-uwp_2026.3.1.155_x64.zip. The original ZIP remains available.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: ScummVMLauncher. Version: 2026.3.1.155.
Original archives
Package artwork: marcelofrau / ScummVM / Libretro contributors. Artwork source

Emulators · 0.9.1010.0
xemu UWP · original Xbox
An unofficial original Xbox emulator port targeting Xbox Series S/X Developer Mode. It is separate from the upstream desktop xemu project.
x64 UWPSeries S / XXISOISOQCOW2
Before first launch. Use the Series console package and your own compatible game dumps. The current port documents first-run setup with its bundled open-source SpiritBoot BIOS and blank virtual hard disk. Your own original Xbox BIOS/dashboard files are needed for features such as Insignia. Compatibility varies by game; Xbox One support is not claimed.
Files & folders. For manual configuration the port documents LocalState\xemu\xemu with mcpx_1.0.bin, bios.bin and xbox_hdd.qcow2. An existing valid xemu.toml overrides discovery. Add your own XISO games or supported full-disc ISO dumps using the port’s library; follow its NTFS/permission instructions for USB.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: GamerDad.Xemu. Version: 0.9.1010.0.
Package artwork: skitzellez / xemu contributors. Artwork source

Emulators · legacy 1.1.5a
Xenia Canary UWP · Xbox 360
A preserved native UWP fork of Xenia Canary for Xbox One and Series. This is an unofficial, older port; it does not establish the compatibility of current desktop Xenia.
x64 UWPXbox One family / Series S / XXEXGODZAR · no ISO
Before first launch. Use the native APPX, set the installed app type to Game and supply your own compatible Xbox 360 game dumps. Check this port’s compatibility list before choosing titles. Source-listed Xbox One support does not imply playable performance. This build is preserved as 1.1.5a and is not presented as a current upstream release.
Files & folders. Use XEX, GOD or ZAR game dumps; this port does not support ISO. Internal game files can go in the app’s LocalCache directory. Back up its configuration and saves before changing builds; large loose-file collections can take time to scan.
OS requirements & dependencies
Minimum platform version: 10.0.17134.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.30704.0 · x64
Get the x64 frameworks below
Package identity: 27d6ba69-e4f1-4b69-b391-8238bab5a431. Version: 1.1.5.0.
Package artwork: SirMangler / Xenia Canary UWP contributors. Artwork source

Tools · 1.13.0
RetroPass · library frontend
A controller-friendly native library frontend that launches separately installed emulators. It does not include emulator cores, games or an artwork scraper.
x64 UWPXbox One family / Series S / XLaunchBox libraryEmulationStation XMLMSIX
Before first launch. Install the native MSIX and its bundled x64 dependencies. Prepare a supported LaunchBox or EmulationStation library with metadata and artwork on external storage using a computer. Install LaunchBox directly on that external drive; moving an already configured PC installation breaks paths. Install and configure the target Xbox emulators separately before linking them in RetroPass.
Files & folders. In RetroPass Settings → Sources select the LaunchBox/EmulationStation metadata directory, Add, then Activate. EmulationStation uses RetroPass.xml at the drive root with a relative EmulationStation path and per-system gamelist.xml files. Follow the documented directory layout; NTFS is recommended for saving RetroPass.xml.
OS requirements & dependencies
Minimum platform version: 10.0.19041.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.UI.Xaml.2.8 ≥ 8.2212.15002.0 · x64
- Microsoft.NET.Native.Framework.2.2 ≥ 2.2.29512.0 · x64
- Microsoft.NET.Native.Runtime.2.2 ≥ 2.2.28604.0 · x64
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
- Microsoft.VCLibs.140.00.UWPDesktop ≥ 14.0.33728.0 · x64
Get the x64 frameworks below
Package identity: 23dd9619-e5f5-42f7-858e-13d0fa3bd336. Version: 1.13.0.0.
Original archives
Package artwork: RetroPass contributors. Artwork source

Tools · 1.8.0.1527
X-Files · file manager
A native Xbox One / Series file manager for accessible local and USB storage, network connections and media/archive previews.
x64 UWPXbox One family / Series S / XLocal / USB filesSMBFTP / SFTPWebDAV
Before first launch. Install the extracted native package with its listed dependencies. Configure your own SMB, FTP, SFTP or WebDAV connection inside the app when needed. Other apps’ LocalAppData access uses the author’s Portal feature and extra loopback-exemption setup, which must be reapplied after reboot; ordinary file browsing does not require that optional feature.
Files & folders. Select a real accessible local or USB folder, or configure a network share. AppContainer permissions still apply. Follow the author’s Portal instructions for package-specific LocalAppData; this is not unrestricted access to Xbox system files.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
- Microsoft.NET.CoreRuntime.2.2 ≥ 2.2.31331.1 · x64
- Microsoft.NET.CoreFramework.Debug.2.2 ≥ 2.2.31327.1 · x64
Get the x64 frameworks below
Package identity: XFiles.Xbox. Version: 1.8.0.1527.
Original archives
Package artwork: marcelofrau / X-Files contributors. Artwork source (Original ZIP; extract XFiles_1.8.0.1527_x64.msix)

Tools · 21.3 Omega
Kodi · media centre
The official x64 UWP media-centre package. The stable release explicitly confirms Xbox One; an exact Series model matrix was not found. Browse your own media library and supported network sources.
x64 UWPXbox One confirmed · Series unconfirmedUWP MSIXMedia libraryNetwork streams
Before first launch. Install the UWP MSIX through Device Portal with the frameworks declared below. Add your own local or network media sources inside Kodi. Xbox UWP sandbox and platform media limitations apply; desktop Windows add-ons or helper executables are not automatically compatible with the console.
Files & folders. Add media using Kodi’s source browser or a supported network share. Kodi’s Xbox profile is in LocalCache\Roaming\Kodi within its app storage, not LocalState. Back up that folder, including userdata, before removal or migration. Use the official setup and backup documentation for profile and media-source details.
OS requirements & dependencies
Minimum platform version: 10.0.18362.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: XBMCFoundation.Kodi. Version: 21.3.0.0.
Package artwork: Kodi Foundation / Kodi contributors. Artwork source

Emulators · 0.2126.2.1
Azahar UWP · Nintendo 3DS
A native UWP port of the Azahar Nintendo 3DS emulator. Exact One/Series support is not separately documented, so this entry is excluded from confirmed-model filters.
x64 UWPXbox UWP · exact models unconfirmed3DS game dumpsMSIX
Before first launch. Install the native MSIX and declared x64 frameworks. Use your own compatible 3DS game dumps and any system files required by the selected game. This port is separate from the desktop Azahar build; do not assume desktop compatibility or measured performance on Xbox.
Files & folders. The publisher’s Xbox storage code defaults to LocalState, with LocalCache\Azahar as a fallback. The default game directory is Games beneath the active root; selected external content can live elsewhere. Use the port’s library controls to choose accessible content, and back up configuration and saves from the active writable root.
OS requirements & dependencies
Minimum platform version: 10.0.19041.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.30704.0 · x64
Get the x64 frameworks below
Package identity: Microsoft.MicrosoftEdge.AZAHAR. Version: 0.2126.2.1.
Package artwork: DanP142 / Azahar / Citra contributors. Artwork source

Emulators · 0.2.6.7
Cemu UWP · Wii U
A native UWP Wii U emulator port. It is a distinct console package from the desktop Cemu download. Exact One/Series model support is not separately confirmed.
x64 UWPXbox UWP · exact models unconfirmedWUAWUXWUDRPX
Before first launch. Install the native MSIX with its declared dependencies. Supply your own compatible Wii U game dumps and any required system/account data or keys. No commercial content or keys are provided here. Read this port’s notes before using desktop Cemu guides or configuration files.
Files & folders. The UWP storage service uses LocalState, including mlc01, shaderCache, controllerProfiles and logs. Choose your accessible game library in the port’s own interface. Keep game dumps separate from installed app files and back up the selected profile/save directories before migration.
OS requirements & dependencies
Minimum platform version: 10.0.19041.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: Cemu.Libretro.Uwp. Version: 0.2.6.7.
Package artwork: DanP142 / Cemu contributors. Artwork source

Emulators · 0.4.2.1
Ymir UWP · Sega Saturn
A native Saturn emulator port for Xbox Series S/X. This AVX2 build is incompatible with Xbox One; it is a separate project from the RetroArch Saturn cores.
x64 UWPSeries S / XCHDBIN + CUEIMG + CCDMDF + MDSISO
Before first launch. Install the extracted MSIX and supplied VCLibs dependency, then set App type to Game. Supply your own compatible Saturn BIOS and disc dumps. Use the UWP port’s instructions and compatibility notes rather than assuming every desktop Ymir feature is present.
Files & folders. Choose your BIOS and game folders inside Ymir and keep the app’s configuration and saves backed up. Use accessible storage selected by the port; an external drive letter is not a universal Xbox path.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: Ymir.SaturnEmulator.UWP. Version: 0.4.2.1.
Original archives
Package artwork: marcelofrau / Ymir contributors. Artwork source (Original ZIP; extract ymir-sdl3_0.4.2.1_x64_RelWithDebInfo.msix)

Engines · 1.5.5
DevilutionX · Diablo & Hellfire engine
The official native Xbox One/Series Diablo engine port. It requires your own Diablo data; this is an engine download, not a bundled commercial game.
x64 UWPXbox One family / Series S / XDIABDAT.MPQHellfire MPQ dataNative UWP
Before first launch. Install the native Xbox package with its declared frameworks. Supply DIABDAT.MPQ from your own Diablo copy. Optional Hellfire also needs hellfire.mpq, hfmonk.mpq, hfmusic.mpq and hfvoice.mpq. Retain the engine’s supplied devilutionx.mpq.
Files & folders. Launch the engine once to create its data folders, then close it. Place your MPQ data in the installed package’s LocalState\diasurgical\devilution directory. The publisher’s FTP example is /LOCALFOLDER/<package FullName>/LocalState/diasurgical/devilution; identify the actual package in your file tool. Back up saves before replacing data or changing versions.
OS requirements & dependencies
Minimum platform version: 10.0.14393.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: b6830ff4-1ef5-4907-9d9e-1ba808edf70f. Version: 1.5.5.0.
Original archives
Package artwork: diasurgical / DevilutionX contributors. Artwork source

Engines · 3.9.0
Jazz² Resurrection · Jazz Jackrabbit 2 engine
The official native UWP Jazz Jackrabbit 2 reimplementation. The publisher explicitly lists Xbox One and Series; original game data is required.
x64 UWPXbox One family / Series S / XJJ2 Source dataMSIX bundle
Before first launch. Install Jazz2.msixbundle and its declared dependencies, then set App type to Game. Supply files from your own supported Jazz Jackrabbit 2 edition; The Secret Files is recommended. First launch builds a cache and may take time. If installation requests a certificate, the original ZIP includes the publisher’s Jazz2.cer.
Files & folders. Copy the contents of your original JJ2 game directory into the Source directory shown in Jazz²’s menu. The documented external layout is \Games\Jazz² Resurrection\Source\. For USB, follow the publisher’s NTFS and ALL APPLICATION PACKAGES permission steps.
OS requirements & dependencies
Minimum platform version: 10.0.18362.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: jazz2.resurrection. Version: 3.9.0.1790.
Original archives
Package artwork: deathkiller / Jazz² Resurrection contributors. Artwork source

Engines · xb1 snapshot 2021-01-08
OpenLara · classic Tomb Raider engine
The author’s native xb1 UWP build of the classic Tomb Raider engine. It is distinct from the original Xbox XBE asset named xbox. Exact Series support is unconfirmed.
x64 UWPXbox One confirmed · Series unconfirmedcontent.zipTomb Raider dataAPPX
Before first launch. Use the preserved xb1 release, dated 8 January 2021 in the release notes, with the listed x64 frameworks. Supply your own compatible Tomb Raider data in the port’s content layout. This is an older Xbox One snapshot; do not treat live source changes as new features in this binary.
Files & folders. Follow readme.txt preserved in the original release ZIP: collect your own supported game data, then create content.zip using ZIP Store / No compression. Archive the folder contents, not an extra enclosing folder; optional track_*.ogg/mp3 audio goes under audio/. Put content.zip in the OpenLara package’s LocalState. The archive’s guide documents the data preparation routes.
OS requirements & dependencies
Minimum platform version: 10.0.16299.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.26706.0 · x64
Get the x64 frameworks below
Package identity: OpenLara. Version: 1.0.0.0.
Original archives
Package artwork: XProger / OpenLara contributors. Artwork source

Engines · release 1.0.0.0 · package 1.0.1.0
SDLPoP UWP · Prince of Persia
A native UWP port of the SDLPoP Prince of Persia engine for Xbox One and Series. It is separate from the existing original Xbox SDLPoPX/XBE release.
x64 UWPXbox One family / Series S / XAPPXBundled release assets
Before first launch. Install the native APPX and declared framework packages, then launch from Developer Home. The publisher says the release bundles the repository’s assets, so no separate data download is required for the supplied build. Keep this UWP package separate from original Xbox XBE files.
Files & folders. Use the installed app’s own local storage for configuration and saves. Back up that package’s data before removal; do not copy the original Xbox E:/Games layout into a UWP package directory.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.29231.0 · x64
Get the x64 frameworks below
Package identity: SDLPoP. Version: 1.0.1.0.
Package artwork: SDLPoP / Xbox-Homebrew contributors. Artwork source

Engines · 1.4
ioQuake3-One · id Tech 3 engines
Three native Xbox One-family UWP engine packages: Quake III, OpenArena and Star Trek: Voyager – Elite Force. These downloads contain engines, not game data; Series support is not separately confirmed.
x64 UWPXbox One / One S / One X confirmedQuake III PK3OpenArena dataElite Force PK3
Before first launch. Choose the package for the game you own and supply the listed x64 dependencies. Launch once before transferring data. Quake III and Elite Force need your retail PK3 files; OpenArena uses its separate freely available data. The three bundles install as distinct apps. Follow the controller/onscreen-keyboard guide.
Files & folders. After first launch, copy Quake III PK3 files into LocalState\baseq3, OpenArena data into LocalState\baseoa, or Elite Force data into LocalState\baseEF of the matching package. Preserve the Quake III port’s generated pak9-xone.pk3. Do not mix data between these three packages.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: ioq3-uwp. Version: 1.0.0.0.
Package artwork: Mayo1970 / ioquake3 contributors. Artwork source

Engines · 0.1.0-uwp
2 Ship 2 Harkinian UWP · Majora’s Mask engine
An early native UWP Majora’s Mask engine port based on Mion Bravo 3.0.1. The publisher confirms Xbox Developer Mode but does not supply an exact One/Series matrix.
x64 UWPXbox Dev Mode confirmed · exact models unconfirmedSupported own ROMMSIX bundle
Before first launch. Install the native bundle and declared frameworks. Supply your own supported Majora’s Mask ROM and check it against the project’s compatibility checker. First launch extracts the required assets. This early release is described as rough by its publisher; mod support is unverified.
Files & folders. On first launch choose the app’s LocalState or the documented D:\2ship / E:\2ship location, then extract your supported ROM. Drive letters are examples from the port’s instructions, not guaranteed USB assignments. Back up saves and configuration from the chosen location.
OS requirements & dependencies
Minimum platform version: 10.0.17763.0. Compare the OS shown in Developer Home. This is the package’s platform requirement, not an exploit firmware range.
Target family: Windows.Universal. Architecture: x64.
- Microsoft.VCLibs.140.00 ≥ 14.0.33519.0 · x64
Get the x64 frameworks below
Package identity: 2ship2harkinian. Version: 0.1.0.0.
Package artwork: Xbox Emulation Hub / Harbour Masters contributors. Artwork source