Emulators on PlayStation 5

Native homebrew emulator projects for PS2, GameCube, Wii, Wii U, Xbox, Xbox 360 and retro systems on PS5.

Emulators on PlayStation 5

Choose a system

PS5SX2 · PlayStation 2 artwork

PS5SX2 · PlayStation 2

PCSX2 port for PS5. Read its installer and helper requirements; use your own games and a compatible BIOS configuration.

Porpoise · GameCube & Wii artwork

Porpoise · GameCube & Wii

Dolphin-based native PS5 port with controller-oriented library and game settings.

PS5-ECAM · Wii U and handhelds artwork

PS5-ECAM · Wii U and handhelds

The supplied PS5CEMU-HAR project now redirects to PS5-ECAM. Check each bundled emulator’s requirements and compatibility.

PS5X360 · Xbox 360 artwork

PS5X360 · Xbox 360

Xenia-based PS5 project. It requires a working homebrew environment; compatibility and performance are still developing.

XPSemu · Original Xbox artwork

XPSemu · Original Xbox

Native PS5 port based on xemu. Follow the project setup for BIOS, firmware and game files.

RetroArch · Retro systems artwork

RetroArch · Retro systems

PS5 RetroArch build with core-specific support. Check the supplied cores before adding games.

Flycast upstream emulator logo; PSFlycast is its PS5 port

PSFlycast · Dreamcast

Flycast-based PS5 homebrew project for Dreamcast and related arcade systems. Check the release for installation and game support.

KB-RPCS3 · PlayStation 3 artwork

KB-RPCS3 · PlayStation 3

Unofficial native PS5 RPCS3 port. The alpha is a source release; it is not presented here as a ready-to-install app.

Installing console emulator ports

  1. Read the release requirementsConfirm your firmware, homebrew enabler, loader and helper payloads match the project release.
  2. Install the correct console buildFollow the project’s homebrew-folder, PKG or ELF-installer instructions. A PC executable cannot be copied over as a PS5 app.
  3. Add your game filesUse your own dumps and required BIOS or firmware. Follow the emulator’s documented directory layout.
  4. Test one titleCheck controller input, audio and saves before expanding your library. Report problems to the console-port project.