Jump n Bump for Nintendo Switch

A local multiplayer platform arena for up to four players, with support for split Joy-Cons.

Jump n Bump for Nintendo Switch

Play a local multiplayer bunny arena

A local multiplayer platform arena for up to four players, with support for split Joy-Cons.

Ready Switch NRO

jumpnbump.nro

Preserved build: 1.02 · 7.85 MiB

Copy the console NRO to the path shown below. This is a ready build; no compilation is required.

Download NRO
Checksums, contents & source

8,234,598 bytes

SHA-256: 8e855038b7ab00c1a3174327d0ed0016f0da1c8d9a92035a9cc0c22dcacc252b

The Switch NRO signature and section bounds were checked.

Original package

Version, requirements & SD path

PlatformNintendo Switch
Preserved build1.02
Install pathsdmc:/switch/jumpnbump/jumpnbump.nro

A homebrew-capable Switch and additional local players/controllers. The game is multiplayer-only. This is the Switch build, separate from the project’s Vita VPK; no current firmware range is claimed.

These links preserve the verified version above. Check the linked release and your actual CFW/system version before installation.

Install & use Jump n Bump

  1. Install the Switch buildCopy jumpnbump.nro to /switch/jumpnbump/. This executable is separate from the publisher’s Vita VPK.
  2. Prepare local controllersGather two to four players with suitable controllers. This game is multiplayer-only.
  3. Choose split Joy-Cons if wantedPress L on controller 1 to toggle split Joy-Con mode. Move using a stick or D-pad and jump with a face button.
  4. Start a matchUse the game menu and jump on opponents in the local arena. Consult the project’s control notes for additional options.

Keep the complete file layout

sd:/switch/jumpnbump/jumpnbump.nro
Two to four local players and suitable controllers

If something does not work

For a missing player, check pairing and split Joy-Con mode. This port provides local multiplayer rather than a solo campaign.

Project, images & file verification

rsn8887 / Brainchild Design · original game screenshot. The original image bytes are retained with their source URL and checksum. Ready console files have matching local backup copies, with version, size and SHA-256 recorded. Original containers and older versions are preserved. No downloaded application was executed and physical-console operation was not tested.